"I have been using Silo for 3 years now, since Heavenly Sword... I never went back."

-Cedric Seaut
Lead Character Modeler, Ubisoft

Full Feature List
A list of all the commands available in Silo, including which commands are available in the Core and Professional versions.

Command NameSilo CoreSilo Professional
3 View Layout (Left)
3 View Layout (Right)
4 View Layout
Add Light
Append Edges
Append Polygon
Arc
Arc Options
Area Selection Options
Area-Style Selection
Arrange UVs In Bounds
Array
Assign Soft Selection Radius
Auto Orient Manip Off
Auto Orient Manip Standard
Auto Orient Manip To Normal
Auto Orient Manip To Object
Auto Orient Manip To World
Back Orthographic View
Bevel
Bevel Options
Boolean Combine
Boolean Intersect
Boolean Options
Boolean Subtract
Bottom Orthographic View
Break
Bridge
Brush Editor
Button Page 1
Button Page 2
Button Page 3
Button Page 4
Button Page 5
Button Page 6
Button Page 7
Button Page 8
Button Page 9
Button Settings
Calculate Symmetry
Circle
Circle Options
Clear Higher Subdivision
Color Settings
Combine Objects
Component Snapping
Cone
Cone Options
Constrain Free
Constrain To Screen
Constrain To X Axis
Constrain To XY Plane
Constrain To XZ Plane
Constrain To Y Axis
Constrain To YZ Plane
Constrain To Z Axis
Context Help
Context Menu
Convert To Edges
Convert To Faces
Convert To Vertices
Copy
Crease Edges
Create Properties
Cube
Cube Options
Cut
Cut Options
Cycle Shading Forward
Cycle Shading Reverse
Cylinder
Cylinder Options
De-Instantiate Instance
Delete
Delete Viewport Image
Deselect
Deselect Inactive
Displacement Map Options
Display Settings
Duplicate
Edge Selection Mode
Edge Tool
Edge Tool Options
Enable Manip Repositioning Toggle
Exit
Expand Selection
Export UVs To Image
Export UVs To Image Options
Extrude
Extrude Options
Extrusion Object
Extrusion Object Options
Face Selection Mode
Fast Shade Mode
Fast Shade Wire Mode
File Format Settings
Fill Hole
Flat Shade Mode
Flatten
Flatten Options
Flip UVs
Focus Selection
Frame Selection
Free Orthographic View
Free Perspective View
Front Orthographic View
General Settings
Generate Displacement Map
Generate Normal Map
Ghosted Shade Mode
Ghosted Wire Shade Mode
Grid
Grid Options
Grid Snapping
Group Selection
Grow Selection
Help Manual
Hide Normals
Hide Selection
Hide Textures
Hide Unselected
Hide Wireframe
Horizontal Split Layout
Inset Options
Inset Scale
Instance
Instance Mirror Options
Instance Mirror Toggle
Invert Selection
Keyboard Settings
Lasso-Style Selection
Lathe Object
Lathe Options
Left Orthographic View
Light Options
Live UV Unwrapping Toggle
Load All Settings
Load Into Scene
Local Move
Local Move Options
Local Scale
Local Scale Options
Lock Scene Lighting To Camera
Make Scene Lights Default
Manipulator Edit Mode Toggle
Manipulator Options
Mark UV Seams
Mark UV Seams Toggle
Material Editor
Merge
Merge Options
Mirai-Style View Manipulation
Mirror Geometry
Mirror Geometry Options
Mirror UVs
Mouse Settings
Move Manipulator Tool
Move Selection Down
Move Selection Left
Move Selection Right
Move Selection Up
Move and Sew
Multi Selection Mode
New Scene
Next Button Page
No Function
No Manipulator Tool
No Snapping
Normal Map Options
Nudge UVs Options
Nudge UVs Rotation +
Nudge UVs Rotation -
Nudge UVs U +
Nudge UVs U -
Nudge UVs V +
Nudge UVs V -
Numerical Editor
Object Properties
Object Selection Mode
Open Scene
Orient
Orient Manipulator To Normal
Orient Manipulator To Object
Orient Manipulator To World
Orient Selection To World
Paint Displacement
Paint-Style Selection
Pan View
Paste
Path Extrusion Object
Path Extrusion Options
Pin UV Vertices
Pin UV Vertices Toggle
Polygon Tool
Polygon Tool Options
Previous Button Page
Recenter Object Axis
Recreate UVs Options
Recreate UVs Per Face
Recreate UVs Planar Regions Options
Recreate UVs Using LSCM Unwrapping
Recreate UVs Using Neighbors
Recreate UVs Using Planar Regions
Recreate UVs Using XYZ Coords
Redo
Redo Selection
Refine Control Mesh
Render External
Render External Options
Repeat
Restore Symmetry
Reverse Normals
Revert To Autosaved
Right Orthographic View
Rotate Manipulator Tool
Rotate View
Save All Settings
Save Incremental
Save Incremental Options
Save Scene
Save Scene As
Save Screenshot
Save Selected Objects
Scale Manipulator Tool
Scale UVs Proportionally
Scale UVs To Bounds
Scene Editor
Scene Info
Select Affected Groups
Select All
Select All Creased Edges
Select All UV Seams
Select All With Same Material
Select Loop
Select Next Group
Select Path
Select Ring
Select Special Geometry
Select Special Options
Select Thru Add
Select Thru Complement
Select Thru New
Select Thru Subtract
Select Viewport Image
Select Visible Add
Select Visible Complement
Select Visible New
Select Visible Subtract
Set Object Axis
Set Viewport Image...
Shell
Shell Options
Show All
Show Buttons Toggle
Show Lights Toggle
Show Manipulator Toggle
Show Normals
Show Textures
Show UV Seams Toggle
Show Viewport Images Toggle
Show Wireframe
Show Work Grids Toggle
Shrink Selection
Single View Layout
Slide
Slide Options
Smooth
Smooth Options
Smooth Shade Mode
Soft Selection Falloff Down
Soft Selection Falloff Up
Soft Selection Options
Soft Selection Radius Down
Soft Selection Radius Up
Soft Selection Toggle
Sphere
Sphere Options
Spin Edge
Split Loop
Subdivide
Subdivision Settings
Surface Snapping
Surface Tool
Surface Tool Options
Symmetry Mode Toggle
Symmetry Options
Toggle Current Subdivision
Tool Properties
Top Orthographic View
Topology Tool
Topology Tool Options
Torus
Torus Options
Triangulate
Tutorials
Tweak
UV 2D View
UV 3D View
Uncrease Edges
Undo
Undo Selection
Unify Normals
Universal Manipulator Tool
Unmark UV Seams
Unpin UV Vertices
Unselected To Ghost Shading
Unselected To Wireframe
Unsubdivide
Unwrap UVs Using LSCM
Use Scene Lights Toggle
Vertex Selection Mode
Vertical Split Layout
Walkthrough Mode Toggle
Wireframe Mode
Zoom View
Zoom View In
Zoom View Out