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CameraBag Cinema Becomes CameraBag Pro, Now Also On Windows (in Beta)
News & Announcements / June 7th, 2018 6:46 pm
CameraBag Pro for Windows

Dear Friends of CameraBag,

Great news: CameraBag Cinema has been renamed to CameraBag Pro, and is now available for the first time on Windows as a free public beta!

CameraBag Pro (formerly Cinema) is the advanced version of CameraBag Photo and supports both photo and video editing; until now it has only been available on Mac. A Windows version with these advanced video tools has been our most-requested feature, and we're excited for everyone to try it out! Go ahead and download the free Windows beta from here: http://nevercenter.com/camerabag/pro

​Once you've tried it, we'd love to hear how it's working for you! Please send any/all beta feedback to beta@nevercenter.com, remember to include your system details and—if you report a bug—any steps necessary to reproduce it.

All license codes for CameraBag Cinema (now CameraBag Pro) purchased via nevercenter.com will work on both Mac and PC—and this includes past purchases, so if you currently have a CameraBag Cinema license code, you will automatically be upgraded for free and be able to use it on both operating systems.

As always, we love to hear from you! Show us what you're creating, give us feedback, and join the conversation by following @nevercenter on Twitter, Facebook, Instagram, and YouTube.

Best,
Nevercenter

 
Pixelmash Gets a Huge Update with Beta 7, Available Now!
News & Announcements / May 22nd, 2018 9:54 am



Dear Friends,

Pixelmash Beta 7 is now available! This is a HUGE update from Beta 6, and we are very excited for you to try it out! See it in action in this latest Pixelmash video making animated clouds: youtube.com/watch?v=v8L0cXGvjAc

This latest update comes with a whole host of new features and changes, including:
  • Layers are now nestable
  • Click to select layers in workspace
  • Layer effects can be copied and pasted
  • Added ability to export sprite sheets
  • Added color palettes (saved with project files)
  • Animation frames can be copied and pasted
  • Added support for onion skinning with animation
  • Animation frames can now additionally be based only on transforms or only on layer visibility
  • New options for outline effect, including for tinted coloring based on existing layer colors
  • Added new noise effect
  • Added random option to dither effect patterns
  • Added startup buttons in the interface to create/load files
  • Many UI improvements/refinements
  • Improved memory usage
  • Added undo for layer reordering
  • File extension changed to .pmf
  • New app logo/icon

Get the Beta (Free!) at https://nevercenter.com/pixelmash

As always, we love to hear from you! Show us what you're creating, give us feedback, and join the conversation by following @nevercenter on Twitter, Facebook, Instagram, and YouTube.

Best,
Nevercenter
A Busy Six Months of Silo Updates, and a Call for Requests!
3D Modeling / May 10th, 2018 10:02 am


Did you know we've been hard at work on Silo? It's been a busy six months! Here's a summary of the recent improvements:

Smoothing Groups/Hard Edges
A much-requested feature, especially for hard surface modeling. Creating hard edges with smooth shading lets you define smooth/hard-edged sections of your model without having to increase geometry density.

3D Text
Silo now has a 3D text generator which works with any font on your system. Specify font, size, resolution, depth of extrusion, and tessellation.

FBX Materials and Textures
Materials and textures have been added to our FBX format support.

High Resolution Displays (High DPI)
Another much-requested feature. Silo is now compatible with high-resolution displays.

Ambient + Diffuse Color Chooser
This small addition to the materials editor is a great timesaver: change a material's ambient and diffuse colors together at the same time.

Live Textures
Textures of any file format are now auto-updated on the model when their file changes, so you can easily see changes as you work without having to reload.

PSD Support
PSD documents can now be loaded directly into Silo for textures, viewport backgrounds, etc. This is perfect in tandem with Live Textures.

Various Fixes/Improvements
  • Fixed Save Selected Objects to only save selected objects in FBX.
  • Fixed Save Selected Objects to only save out relevant materials in all file formats.
  • Fixed an issue with Revert to Autosave filenames.
  • Fixed scrolling and selection bugs within the Scene Editor.
  • Updated Scene Editor to open expanded by default.
  • Updated Load Into Scene to select and highlight newly-added objects.

What should the next year of Silo updates look like? Let us know your thoughts here: https://www.facebook.com/nevercenter/posts/1593471024036074

If you'd like to purchase Silo or download the latest version, you can find it right here: http://nevercenter.com/silo/

Happy modeling!

-John
 

​Silo 2.5.4 - High DPI support comes to Silo!
Dev Notes / April 20th, 2018 11:17 pm


High-res display users rejoice; Silo now supports high DPI for both Windows and MacOS. Silo was previously using default OS scaling, which produced blurry results. This update was surprisingly complex and involved touching many parts of the Silo code, so be sure to let us know of any issues you encounter.

Grab the update at: http://nevercenter.com/silo/download_file
Update notes at: http://nevercenter.com/silo/release_notes

For those keeping track, this is our fourth significant Silo update in the past five months. (We're alive!) ;)

Happy modeling! 

-John
Zoom and Lightleak in CameraBag
Dev Notes / April 13th, 2018 3:13 pm
Just a quick note about two new… well one new and one old-new… features coming to the desktop versions of CameraBag Photo and CameraBag Cinema.



First up: the ability to zoom in and out beyond the constraints previously imposed in CameraBag. Before, the furthest you could zoom in was to a 1:1 pixel ratio, i.e. 100%, so each pixel in the image corresponded exactly to one pixel on the screen. However, sometimes you want to go further in, say, to be able to easily use the pixel inspector to investigate the color value of a single pixel. So now you can zoom in as much as you want. And whereas before the furthest you could zoom out was to where the image would fill the window, now you can keep zooming out until it gets tiny in the window. Sometimes seeing something smaller makes it easier to get a sense of the whole image.



Next up: users of CameraBag 2 will remember there was an adjustment that would add a faux light leak to your image, but we removed it from CameraBag Photo 3, fearing that it was too much of a cheesy over-filtered effect. However, we missed it. And besides that CameraBag’s light leaks aren’t based on a set of predefined images - instead they’re generated procedurally, so by changing the “remix” value you can always generate a new and unique light leak, with variations in shape, color, and placement. Which makes your photos using them end up feeling way less cheesy than other software’s faux light leaks.

Coming very soon in version 3.1 of CameraBag Photo and CameraBag Cinema!

-Tom
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