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    Featured Artists



    Glen Southern
    Freelance Artist, SGFX Studio

    I love the idea that I can turn my own 2D concepts into a 3D models. I use Clay and Wax for lots of projects and I get the same buzz from sculpting in 3D as I do with the traditional mediums. As long as I'm creating I find I'm a happy man.

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    Kenichi Nishida
    Lead Modeler at Sega

    I became interested in 3D art because of the vfx in movies. I was especially impressed with the vfx in "Terminator 2". More recently, the Lord of the Rings series has been a big influence; I really like the characters and the fantasy world created in it.

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    Louis Vottero
    Character TD, Starz Animation

    The way [Silo] combines tools is something I'm constantly trying to mimic in other programs... It's about trusting your inner artist and not tweaking sliders, or editing history settings. It's straight forward modeling without all that extra baggage.

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    Mohammed Anuz
    3D Modeler at Rhythm and Hues

    I think its a mixture of my passion for drawing and video games lead me to 3D Art... I was always drawn to character modeling which I still love to do; I enjoy sculpting realistic and fantasy creatures/monsters with good anatomy.

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    Mirko Haenssgen
    Freelance 3D Artist

    For me 3D modeling is a bit like playing with building blocks when I was a kid. Of course, the blocks have changed from plastic to polys, but you're still able to create everything you can imagine... I use Silo because it's fast... No disturbing dialogs, no interruptions.

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    Dale (Dasch) Schulz
    Multi-Disciplined Artist at Dasch Studio

    Silo seems to have been designed for artists, not mathematicians. The interface is clear and uncluttered and all menu items are customizable... It is now so easy for me to bring my characters and artifacts to life with believable textures, mapped quickly.

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    Raden Slipicevic
    3D Modeler at Hatch Studios

    I enjoy the freedom and flexibility 3D offers--the possibility of materializing any idea one might have... I really like having a solid poly toolset/workflow, sculpting, re-topo, very good symmetry and solid UV unwrapping all in the same application.

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    Antony Ward
    Author of "Game Character Development"

    I have been using Silo for over a year now. It's a fantastic modeling package... Its streamlined interface and hotkeys are completely customizable, and the speed with which I can work in it means I can create a model in half the time it would take me using Maya.

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    Steve Jones
    Creator of 'The Early Sheets' music video

    I think where Silo excels is its clean, intuitive interface and extremely good performance even on a computer of moderate specs. It's also an extremely good value-for-money... However, Silo's top quality is its reliability - it always does what I tell it to!

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