Silo Q&A With Louis Vottero
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Hometown: Englehart, Ontario, Canada
Current Location: Toronto, Ontario, Canada
Previous Studio: C.O.R.E. Digital Pictures
Current Studio: Starz Animation
Webpage: Sketch Blog

How did you get interested in 3D art?
I first started noticing computer generated graphics back in 1995 when studying at Temiskaming District Secondary School. I don't know what clicked in my head, but I instantly loved the medium. It was unexplored territory. It caught my attention more than traditional mediums.

What is your typical modeling workflow?
My work is mostly coding tools for rigging right now. Because I don't model much at work, I have to pursue it in my spare time. I'm constantly looking for new workflows to make my spare time as productive as possible. Silo introduced me to the workflow of sculpting first and building topology later. This allows you to worry about the forms at the beginning, and not worry so much about the technicalities of topology. It's liberating now to be able to pick up a cube and sculpt a face without that struggle. So that is my favourite workflow at the moment.

How long have you been using Silo, and how did you get interested in it?
When I began studying computer graphics in 2003, People where telling me nurbs modeling was the future, but I felt so much more freedom with poly modeling. I began to explore Silo 1.2 at that time. It introduced me to tools for poly modeling that rivaled and surpassed the advanced nurbs tools of Maya, and put its poly tools to shame. It was a breath of fresh air. Wrangling topology became an afterthought, instead of the main focus.

What do you like about Silo; why do you use it?
Silo's customization is great. The way it combines tools is something I'm constantly trying to mimic in other programs. Silo is all about eyeballing. It's about trusting your inner artist and not tweaking sliders, or editing history settings. It's straight forward modeling without all that extra baggage. Tweaking happens via tools, and not via history. This makes model creation much more interactive, and less investigative. Silo has an amazing UI, and its sculpting tools feel great. Not to mention it's advanced mirroring. It feels so good to work in symmetry, making topology edits, and not see a harsh seam going down the axis of symmetry.

What types of projects are you currently working on?
I've worked on a couple feature films and a couple TV shows. Most of which have been cartoony. One where I got to use silo and step out of the cartoon realm is a short film by Chris Landreth that will hopefully be released this year. Chris Landreth's work is described as psycho realism.
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