Silo Twitter Feed
    Twitter | RSS

    Beginner
    Tutorials to get you started using Silo in the world of 3D.


    Intermediate
    Tutorial series to improve your 3D modeling skills.


    Advanced
    Advanced modeling tutorials to help you refine your technique.


     Glen Southern's Alien: Point-by-Point Modeling Series (Advanced)
       Glen Southern's Alien - Part I

    Setting Up Reference Images: covers setting up viewport windows and images. (6.4 MB)

    Watch | Download

       Glen Southern's Alien - Part II

    Placing the Eye: creating an eye for the Alien, as well as materials and view modes. (7.5 MB)

    Watch | Download

       Glen Southern's Alien - Part III

    Around the Eye: Polygon tool, Extrude and more as Glen builds out from the eye. (20.3 MB)

    Watch | Download

       Glen Southern's Alien - Part IV

    The Cheek: Extruding out from the eye for the cheek and side of the head. (12.6 MB)

    Watch | Download

       Glen Southern's Alien - Part V

    Top and Back of the Head: Creating the forehead, back, side of the head. (24.8 MB)

    Watch | Download

       Glen Southern's Alien - Part VI

    The Nose: The nose and front of the face are created then joined in. (22.9 MB)

    Watch | Download

       Glen Southern's Alien - Part VII

    The Mouth and Chin: Created piece by piece and joined in. (23.7 MB)

    Watch | Download

       Glen Southern's Alien - Part VIII

    The Neck: The neck, top of the shoulders, and bottom of the bust. (23.8 MB)

    Watch | Download

       Glen Southern's Alien - Part IX

    Final Touches: Glen adds finishing touches to the head. (20.4 MB)

    Watch | Download


     Glen Southern's Minotaur: Box Modeling Series (Advanced)
       Glen Southern's Minotaur - Part I

    Glen begins with a review of reference images and the basic framing of the body. (14.8 MB)

    Watch | Download

       Glen Southern's Minotaur - Part II

    Silhouette definition using Tweak and additional loops. Hands are also added. (36.8 MB)

    Watch | Download

       Glen Southern's Minotaur - Part III

    Glen refines the model, adding muscle definition and additional gemotery in the legs, arms, and torso. (71.6 MB)

    Watch | Download

       Glen Southern's Minotaur - Part IV

    Head, horns, and facial definition of the Minotaur character. (37.9 MB)

    Watch | Download

       Glen Southern's Minotaur - Part V

    The series continues with body definition of the chest, neck and torso. (30.8 MB)

    Watch | Download

       Glen Southern's Minotaur - Part VI

    Glen works on arm, hand, and finger definition of the Minotaur. (68.6 MB)

    Watch | Download

       Glen Southern's Minotaur - Part VII

    In this video, Glen covers the minotaur's leg and hoof definition. (35.6 MB)

    Watch | Download

       Glen Southern's Minotaur - Part VIII

    Glen completes the basic geometry with changes to the hoof, polygon cleanup and tweaking. (78.8 MB)

    Watch | Download

       Glen Southern's Minotaur - Part IX

    Glen works on body detailing including the addition of wrinkles, a belly button, and muscle definition. (76.0 MB)

    Watch | Download

       Glen Southern's Minotaur - Part X

    Additional detail: improving edge flows and polygon counts on nose, ears, legs, and other areas. (120.0 MB)

    Watch | Download






     Modeling A Car by Matt Connors (Intermediate)
       Modeling a Car - Part I

    Matt Connors begins the Austin-Healey Sprite tutorial by forming the car body. (21.9 MB)

    Watch | Download

       Modeling a Car - Part II

    Matt Connors continues with car body wheels and headlight prep work. (33.5 MB)

    Watch | Download

       Modeling a Car - Part III

    Matt Connors adds to the car: headlights, grill, windshield, and seat. (65.3 MB)

    Watch | Download

       Modeling a Car - Part IV

    Matt Connors finishes with details and post-render shots. (10.8 MB)

    Watch | Download






     Sword Creation by Mirko (Intermediate)
       Sword Creation - Part I

    Mirko explains how to create the hilt of a medieval sword using Silo. (20.9 MB)

    Watch | Download

       Sword Creation - Part II

    Mirko continues his medieval sword tutorial and finishes the blade. (15.7 MB)

    Watch | Download




     Modeling Basics (Beginner)
       Modeling Basics - Arm Chair

    Learn essential Silo concepts through the framework of creating an arm chair. (15.1 MB)

    Watch | Download






     Glen Southern's Silo Fundamentals Series (Beginner)
       Glen's Silo Fundamentals - Part I

    Glen Southern explains basic navigation within Silo as well as how to use the viewports. (13.4 MB)

    Watch | Download
       Glen's Silo Fundamentals - Part II

    Selecting and manipulating object components as well as the various selection modes. (12.0 MB)

    Watch | Download
       Glen's Silo Fundamentals - Part III

    Glen Southern talks about Instance Mirroring and Geometry Mirroring. (8.9 MB)

    Watch | Download

       Glen's Silo Fundamentals - Part IV

    Using Soft Selection and Smooth with mirroring to make quick and powerful changes to a model. (19.9 MB)

    Watch | Download
       Glen's Silo Fundamentals - Part V

    Demonstrates using extrusion, splitting and cutting to alter geometry. (25.2 MB)

    Watch | Download
       Glen's Silo Fundamentals - Part VI

    Creating polygons, filling holes and bridging objects. (8.3 MB)

    Watch | Download

       Glen's Silo Fundamentals - Part VII

    Additional polygon creation tools including Edge Tool, Append Polygon and Polygon Tool. (9.4 MB)

    Watch | Download
       Glen's Silo Fundamentals - Part VIII

    Glen Southern continues the series with a discussion of surface normals. (12.5 MB)

    Watch | Download

       Glen's Silo Fundamentals - Part IX

    More advanced tools including Lathe, Extrusion Object, and Path Extrusion. (14.0 MB)

    Watch | Download

       Glen's Silo Fundamentals - Part X

    Glen covers Array and Instance tools, as well as how best to duplicate and combine objects. (11.5 MB)

    Watch | Download
       Glen's Silo Fundamentals - Part XI

    Basic uses for the Scene Editor and Materials Editor, including selection groups. (19.0 MB)

    Watch | Download




     GuerrillaCG 3D Modeling Series (Beginner)
       Guerrilla CG : The Polygon

    GuerrillaCG explains the polygon: the basic building block of all 3d models. (2:26)

    Watch | GuerrillaCG

       Guerrilla CG : Multisided Polygons

    GuerrillaCG explains multisided and intersecting polygons. (3:56)

    Watch | GuerrillaCG

       Guerrilla CG : Objects

    GuerrillaCG explains objects and why they are useful. (3:52)

    Watch | GuerrillaCG

       Guerrilla CG : Primitives

    GuerrillaCG explains primitives, and how to use these convenient starting points. (3:24)

    Watch | GuerrillaCG

       Guerrilla CG : Subdivision Artifacts

    GuerrillaCG explains the relationship between topology and smoothing. (5:29)

    Watch | GuerrillaCG