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Beginner Tutorials to get you started using Silo in the world of 3D.
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Intermediate Tutorial series to improve your 3D modeling skills.
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Advanced Advanced modeling tutorials to help you refine your technique.
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Glen Southern's Alien: Point-by-Point Modeling Series (Advanced)
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Glen Southern's Alien - Part I
Setting Up Reference Images: covers setting up viewport windows and images. (6.4 MB)
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Glen Southern's Alien - Part II
Placing the Eye: creating an eye for the Alien, as well as materials and view modes. (7.5 MB)
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Glen Southern's Alien - Part III
Around the Eye: Polygon tool, Extrude and more as Glen builds out from the eye. (20.3 MB)
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Glen Southern's Alien - Part IV
The Cheek: Extruding out from the eye for the cheek and side of the head. (12.6 MB)
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Glen Southern's Alien - Part V
Top and Back of the Head: Creating the forehead, back, side of the head. (24.8 MB)
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Glen Southern's Alien - Part VI
The Nose: The nose and front of the face are created then joined in. (22.9 MB)
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Glen Southern's Alien - Part VII
The Mouth and Chin: Created piece by piece and joined in. (23.7 MB)
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Glen Southern's Alien - Part VIII
The Neck: The neck, top of the shoulders, and bottom of the bust. (23.8 MB)
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Glen Southern's Alien - Part IX
Final Touches: Glen adds finishing touches to the head. (20.4 MB)
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Glen Southern's Minotaur: Box Modeling Series (Advanced)
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Glen Southern's Minotaur - Part I
Glen begins with a review of reference images and the basic framing of the body. (14.8 MB)
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Glen Southern's Minotaur - Part II
Silhouette definition using Tweak and additional loops. Hands are also added. (36.8 MB)
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Glen Southern's Minotaur - Part III
Glen refines the model, adding muscle definition and additional gemotery in the legs, arms, and torso. (71.6 MB)
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Glen Southern's Minotaur - Part IV
Head, horns, and facial definition of the Minotaur character. (37.9 MB)
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Glen Southern's Minotaur - Part V
The series continues with body definition of the chest, neck and torso. (30.8 MB)
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Glen Southern's Minotaur - Part VI
Glen works on arm, hand, and finger definition of the Minotaur. (68.6 MB)
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Glen Southern's Minotaur - Part VII
In this video, Glen covers the minotaur's leg and hoof definition. (35.6 MB)
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Glen Southern's Minotaur - Part VIII
Glen completes the basic geometry with changes to the hoof, polygon cleanup and tweaking. (78.8 MB)
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Glen Southern's Minotaur - Part IX
Glen works on body detailing including the addition of wrinkles, a belly button, and muscle definition. (76.0 MB)
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Glen Southern's Minotaur - Part X
Additional detail: improving edge flows and polygon counts on nose, ears, legs, and other areas. (120.0 MB)
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Modeling A Car by Matt Connors (Intermediate)
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Modeling a Car - Part I
Matt Connors begins the Austin-Healey Sprite tutorial by forming the car body. (21.9 MB)
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Modeling a Car - Part II
Matt Connors continues with car body wheels and headlight prep work. (33.5 MB)
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Modeling a Car - Part III
Matt Connors adds to the car: headlights, grill, windshield, and seat. (65.3 MB)
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Modeling a Car - Part IV
Matt Connors finishes with details and post-render shots. (10.8 MB)
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Sword Creation by Mirko (Intermediate)
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Sword Creation - Part I
Mirko explains how to create the hilt of a medieval sword using Silo. (20.9 MB)
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Modeling Basics (Beginner)
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Modeling Basics - Arm Chair
Learn essential Silo concepts through the framework of creating an arm chair. (15.1 MB)
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Glen Southern's Silo Fundamentals Series (Beginner)
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Glen's Silo Fundamentals - Part I
Glen Southern explains basic navigation within Silo as well as how to use the viewports. (13.4 MB)
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Glen's Silo Fundamentals - Part II
Selecting and manipulating object components as well as the various selection modes. (12.0 MB)
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Glen's Silo Fundamentals - Part III
Glen Southern talks about Instance Mirroring and Geometry Mirroring. (8.9 MB)
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Glen's Silo Fundamentals - Part IV
Using Soft Selection and Smooth with mirroring to make quick and powerful changes to a model. (19.9 MB)
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Glen's Silo Fundamentals - Part V
Demonstrates using extrusion, splitting and cutting to alter geometry. (25.2 MB)
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Glen's Silo Fundamentals - Part VI
Creating polygons, filling holes and bridging objects. (8.3 MB)
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Glen's Silo Fundamentals - Part VII
Additional polygon creation tools including Edge Tool, Append Polygon and Polygon Tool. (9.4 MB)
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Glen's Silo Fundamentals - Part VIII
Glen Southern continues the series with a discussion of surface normals. (12.5 MB)
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Glen's Silo Fundamentals - Part IX
More advanced tools including Lathe, Extrusion Object, and Path Extrusion. (14.0 MB)
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Glen's Silo Fundamentals - Part X
Glen covers Array and Instance tools, as well as how best to duplicate and combine objects. (11.5 MB)
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Glen's Silo Fundamentals - Part XI
Basic uses for the Scene Editor and Materials Editor, including selection groups. (19.0 MB)
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GuerrillaCG 3D Modeling Series (Beginner)
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Guerrilla CG : The Polygon
GuerrillaCG explains the polygon: the basic building block of all 3d models. (2:26)
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Guerrilla CG : Multisided Polygons
GuerrillaCG explains multisided and intersecting polygons. (3:56)
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Guerrilla CG : Objects
GuerrillaCG explains objects and why they are useful. (3:52)
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Guerrilla CG : Primitives
GuerrillaCG explains primitives, and how to use these convenient starting points. (3:24)
Watch | GuerrillaCG
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