Character Modeling by Tony Jung Part 10
From Nevercenter 3D Modeling Wiki
Modeling the Hand
Making the hand. I want to make a big hand for the brute, about the size of the forearm. Modeling a hand I have found over time becoming easier and easier, which is kind of funny since it was always the one thing that was difficult for me as an traditional artist, but because of 3D modeling it has helped me with sketching and drawing hands.
I start by just form the basic shape I want for the hand. I extrude the boundary edge of the wrist and then I create some additional segments. I tweak the shape out. Once I am happy with the proportion and form I break the mesh for the hand up behind the wrist.
Text and Images Copyright © 2004 Tony Jung.