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How To Use Milo 2021: A Quick-Start Guide
3D Modeling / May 6th, 2021 9:44 pm

What is Milo?

Milo is a new kind of powerful and lightweight real-time renderer, VR viewer, and more, powered by the industry-leading capabilities of the Unreal Engine. Milo is rapidly developing, and is currently available for free in Early Access with a purchase of our 3D modeler Silo. Visit for more info.

How to Use Milo

See the Milo Quick Start Video on YouTube here
  1. Load a file
    Milo can import model and texture data, including PBR materials, either directly from Silo (via .sib) or from other apps via .fbx (PBR support may be more limited from external apps). Milo's environments will scale to fit your model, but you may want to ensure proper real-world scaling units before exporting for the best results.

  2. Choose an environment
    Milo's built-in environments range from simple solid color background to a full-on 3D natural sky and world, with much more on the way. Each is a great candidate to make your model really shine. Sele...
Silo 2021, with brand new RENDERER Milo, is now available!
News & Announcements / April 15th, 2021 3:00 pm


Silo 2021, with brand new RENDERER Milo, is now available! Watch the trailer here:

We're extremely excited to announce a major, full-version upgrade of Silo, and it's brought a friend! Every purchase of the new Silo 2021 includes Milo 2021, our all-new standalone real-time renderer, built on top of the Unreal Engine for incredible realism. Together, Silo and Milo let you make complete scenes and easily export high res renders, turntable gifs, and even do VR and controller-based walkthroughs.

Check out Silo & Milo 2021:

Silo 2021 is the fast, intuitive modeler you know and love, with many new features. Here's what's new:
  • Milo! The new real-time renderer is included with every purchase
  • Blend shapes for powerful procedural modeling and animation, with fbx export
  • Variable SubD edge creasing for fine control over edge sharpness
  • PBR materials export for Milo
  • New UV unwrapping methods
  • Numerical editor upda...
Nevercenter Launches Unreal-Powered Real-time Renderer and VR Viewer Milo, Alongside Major Silo Update
3D Modeling / April 14th, 2021 9:43 pm

Nevercenter has released Milo, a new kind of standalone real-time renderer and VR viewer which is powered by Epic Games' Unreal Engine, alongside Silo 2021, a major new update to its 3D modeler.


Milo, available free with a purchase of Silo 2021, is an innovative new way to view, explore, light, render, and generally show off 3D models and designs, including in VR. Epic Games awarded Nevercenter a prestigious Mega Grant to aid in Milo’s development, due to its innovative use of the industry-leading Unreal Engine for hyper-realistic lighting, materials, shadows, and effects. Currently in Early Access and rapidly developing, it's the ideal tool for product shots, game asset visualization, ArchViz/architectural walkthroughs, portfolio renders, VR previews, turntable gifs for social media, and instantly showing off all your 3D creations in the best light possible.


Silo is a lightweight and lightning-fast 3D polygonal modeler and UV mapper, offe...

Pixelmash 2020.2 is Ready! Includes Quality of Life Features and Bug Fixes
News & Announcements / October 16th, 2020 8:56 pm

Pixelmash has just been updated to v2020.2!

This is a smaller update focusing on "quality of life" features and bug fixes, based on things people have written in to request.

The update is FREE for all users who purchased Pixelmash from within the last year; simply download the new version from the Pixelmash webpage. If you need to purchase an upgrade to your license (or want to check if you need to), you can do so at Pixelmash is also available on Steam and via the Mac App Store.

Here are some of the new things you'll see in this release:
  • Added tabbing between RGB color picker fields
  • Added layer flip commands: Flip Layer Horizontal, Flip Layer Vertical
  • "Toggle Reference Images" shortcut changed to Shift+Tab
  • Bug fixes
Enjoy! As always, we love to hear from you—send us an email at, or reach out via Facebook, Twitter, or YouTube. We want to hear what you think so we...
Silo Beta Testers Needed!
Dev Notes / October 8th, 2020 9:33 am
Hey everyone,

We're officially restarting the Silo Beta Test Team!

Big things with Silo are in the works, so we need to put together an elite beta tester team with some good testers, which means we're calling out to the best ones we know: the fantastic Silo modeling community. :)

We want to put together a diverse beta team—and one that will cover a variety of setups/modeling styles. If you'd like to help us run THE NEXT VERSION OF SILO (hooray!) through its paces, head on over to and let us know you'd like to help out.

We are super excited to finally be here with Silo and to share what we've been working on. We are also really looking forward to your feedback, because the Silo community has always been a key strength in guiding Silo into becoming the tool that it is.

Jamchild, Feed, and Presque
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