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Remastering of Glen Southern's Classic Silo Tutorial Videos!
News & Announcements / January 22nd, 2019 4:26 pm
Remastered Glen Southern Silo Tutorial Videos

We've had an ongoing #SiloFeatureRequest that isn't really a feature, but an ask to have the Glen Southern tutorial videos in higher quality.

Well, today's when it starts! We diligently searched our archives, found the original base recording files, and are recreating the set as high-res as we can go given the limitations on those original files. (Read: It's not perfect for 2019 standards, but it's MUCH improved! Think of it as a remastering of an old classic film.)

We're really excited to share these remade videos with you! Glen's Silo Fundamentals series is first, with the Minotaur (box modeling) and Alien (point-by-point modeling) to come next!

Check them out as they come out on our YouTube channel, or follow us on Twitter or Facebook to get notified as each one arrives!

Thanks as always for being part of this fantastic Silo community.

Best,
Nevercenter

Pixelmash 1.0.20 released – major new features including custom pivots/character rigging support!
News & Announcements / December 5th, 2018 8:26 pm
Hi everyone, Pixelmash updates are coming fast and furious and we've just set live a new update (version 1.0.20) that includes some very powerful new features that people have requested. Custom layer pivots even let you essentially create rigged(!) pixel art characters!

Check out a video explaining these features here:
https://youtu.be/VMKWUCNgSaQ


Pixelmash v1.0.20 Screenshot

Also, here's a list of the main new features:
  • Layers can now have custom pivots by dragging the center handle in the transform tool - using parented layers you can now make fully rigged pixel art characters
  • Added ability to export selected layer only (trimmed to layer bounds)
  • Repeat layer effect added
  • Color dropper tool now ignores grid lines and other interface elements
  • Added Coloring Style option to Colorize layer effect
  • Additional bug fixes and speed improvements

Grab the update wherever you purchased Pixelmash originally (nevercenter.com, Steam, the Mac App Store). Be sure to use the Send Feedback option in the Help menu in the app to tell us what to add/improve/fix next!


 
Silo 2.5.6 with beta GoZ support is now available!
3D Modeling / November 30th, 2018 11:30 am
Silo 2.5.6 is now available, and it adds a significant new feature: GoZBrush support for sending models back and forth between Silo and Pixologic's ZBrush. Please note that this feature is currently in beta and may not work for all users. *You may lose work*, so avoid using it for critical tasks during the beta. Theoretically, though, all should be well. If you run into any trouble, please let us know by emailing support[at]nevercenter.com.

Silo + GoZBrush

Download the v2.5.6 update here

Here's how to get up and running:
Step 1: Make sure ZBrush is installed on your machine.
Step 2: In Silo, go to "File > GoZBrush > Setup GoZBrush". This will add Silo to ZBrush's list of applications it can interact with.
Step 3: Try sending a test model from Silo to ZBrush via "File > GoZBrush > Send To GoZBrush". This is how you save files out from Silo when you want them to appear in ZBrush.
Step 4: Within ZBrush, use the GoZ button to send a model to Silo. You can read more about the GoZ interface on the ZBrush side here: http://pixologic.com/zbrush/features/GoZBrush/

That should be all you need to do. If you run into trouble, restarting ZBrush might help. If you still run into trouble, let us know. We appreciate your beta feedback.

Note for Steam users: GoZ may have extra trouble locating Silo within Steam. You should still be able to send files back and forth as long as both applications are already open (and you've performed the steps above). You can also try specifying the path yourself within ZBrush. (Find the path by right clicking on Silo in Steam and going to "Properties".)

Cheers!

-John
Silo + ZBrush: adding GoZ support
Dev Notes / October 16th, 2018 6:29 pm
Silo + GoZBrush

A little sneak peek: we're currently in the process of adding GoZBrush support to Silo, which will allow you to easily send models back and forth between Silo and Pixologic's ZBrush as you work. Assuming we can get over a final few tricky implementation hurdles, you should see this update quite soon. Silo and ZBrush have always made an ideal pairing, and GoZ support will make them even better.

You can read more about GoZ over on Pixologic's site here: http://pixologic.com/zbrush/features/GoZBrush/

Cheers!

-John
Big News! Pixelmash is Now Released!
News & Announcements / October 4th, 2018 3:14 am
Pixelmash RC1 Screenshot

Dear Friends of Nevercenter,

We’re delighted to announce that our new resolution-independent pixel art editor, Pixelmash, is out of beta and now released (version 1.0.01)!

Download Pixelmash: https://nevercenter.com/pixelmash
Watch the trailer here: https://youtu.be/meoK9pwnx6s

Pixelmash brings a whole new approach to pixel art by letting you paint or import high-resolution images, then non-destructively pixelize and apply other layer effects to turn it into amazing pixel art. This lets you do *really* cool things, such as:
  • Create animations using layer transforms (rather than having to paint every frame pixel-by-pixel)
  • Make outlines, shading, and dithering easily adjustable by having them applied non-destructively as layer effects
  • Easily create different resolutions and color variants of the same image
  • Convert photos or other hi-res artwork into pixel art using layer effects and the resolution slider
  • And much more!

Check out the website for more information, and you can see an extended video walkthrough of all of the features here: https://youtu.be/-xcXS73nofE

Hope you like it! As always, we love to hear from you. Pixelmash is so new that people are still inventing new ways to use it - show us what you're creating, give us feedback, and join the conversation by following @nevercenter on Twitter, Facebook, and YouTube. Many thanks to all the beta testers who have helped make Pixelmash what it is! We'll get right back to work adding new features based on your feedback.

Best,
Nevercenter

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