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Announcing Pixelmash Ghouls, a game project made entirely with Pixelmash art
Pixel Art / May 28th, 2019 6:44 pm


We've decided to start up a fun game project to work on as we develop Pixelmash (nevercenter.com/pixelmash), our pixel art/animation tool. Pixelmash Ghouls is a simple side-scrolling game, inspired by one of our favorite series of the retro era. All the art assets for Ghouls will be made in Pixelmash, and we'll release all the asset files for anyone to play with and modify, and submit their own art if they desire. At the moment we're not aiming to make a full releasable game; our main goal is to develop and refine Pixelmash (and to help get the word out about it). We find that working on a real project brings out all sorts of ideas to make the tool better. Project updates may be a little irregular as this is not our primary focus, but we'll be sure to post new assets as they become available.

Let me emphasize something here: WE ARE NOT ARTISTS. We're developers, so our art may be a little on the programmer-y side. But that's also part of the point: we have a lot of fun using Pixelmash, and we think others of all skill levels will too.

As you can see in the video above, we've already made some good progress. We've created a simple platformer in Unity with some custom physics in order to easily run our character around on curved surfaces (getting the movement right while standing on the turtle was trickier than it looks), with jumping and double-jumps. We've got in some projectiles which aren't shown yet. We've added a few key animated art assets made in Pixelmash, and for the moment we've made it so levels loop indefinitely.

We'll start posting assets, dev updates, and maybe a playable build soon!

Again, we're not intending this to be a full released game, just a fun side project for people to play with. If you want to follow along or contribute, you can subscribe/follow in all the usual places.

Facebook: facebook.com/nevercenter
Twitter: twitter.com/nevercenter
YouTube: youtube.com/nevercenter
Newsletter: nevercenter.com/pixelmash/#newsletter

-John
This Week at Nevercenter
This Week at Nevercenter / May 10th, 2019 12:08 pm
Thought we'd put a post here to keep you all updated. :) We've been working on some fun things!

1) Experimenting with modeling/rendering uses for Unreal Engine
2) Working on custom dithering patterns in Pixelmash: https://youtu.be/e50f-isTgw8
3) Making a free, fun collaborative side-scrolling pixel art game project in Unity (using Pixelmash assets) that we’ll make public soon!
Pixelmash v1.1.0 is Released!
News & Announcements / March 19th, 2019 4:56 am
Pixelmash 1.1.00 Screenshot

Dear Friends of Pixelmash,

We’re happy to announce that Pixelmash 1.1 has been released, and is a free update for everyone who has purchased Pixelmash! Get the update wherever you purchased Pixelmash originally: via the Mac App Store, Steam, or the Nevercenter website. Additionally, the trial period has been reset for those who have not yet purchased.

You can watch an all-new 30-minute full walkthrough of Pixelmash 1.1 at youtu.be/1VLRAIoRbsY

This is a gigantic update. Some of the new features in Pixelmash 1.1 include:
  • Completely rewritten keyframe-based animation system
  • Easy option for per-frame images on any layer, for hand-drawn frame-by-frame animation
  • New preview window to see your animation running while you work on a frame (also great for 1:1 or 2:1 previews on stills)
  • Animated components are now chosen per-layer rather than per-project
  • Easier access to creating layers at the document’s pixelized resolution
  • Layers now display their native resolution in the layers window
  • New onion skin options for coloring and number of frames
  • Dramatically increased performance when drawing with onion skinning
  • Improved resolution baking options

Please remember to send us your feedback using the Send Feedback item in the Help menu in the app. We’d love to hear your ideas and about any bugs you find.

If you'd like to join the advance Pixelmash beta team, please send us your info and some samples of your pixel artwork (it doesn't have to be made in Pixelmash, we're looking for any pixel artists) at pixelmash@nevercenter.com. We hope you'll love the improvements—this is all from your excellent feedback!

Best,
Nevercenter


Pixelmash 1.1.00 Feature Preview - Major Animation Update!
Pixel Art / February 6th, 2019 5:43 pm
This update to Pixelmash, coming soon, includes a major rewrite of the animation system to allow for keyframes and easy hand-drawn frame-by-frame animation, including a new handy preview window, speed improvements, and improved onion skinning! If you'd like to join the advance Pixelmash beta team, please send us your info and some samples of your pixel artwork (it doesn't have to be made in Pixelmash, we're looking for any pixel artists) at pixelmash@nevercenter.com. We hope you'll love the improvements, this is all from your excellent feedback!

Pixelmash 1.0.20 released – major new features including custom pivots/character rigging support!
News & Announcements / December 5th, 2018 8:26 pm
Hi everyone, Pixelmash updates are coming fast and furious and we've just set live a new update (version 1.0.20) that includes some very powerful new features that people have requested. Custom layer pivots even let you essentially create rigged(!) pixel art characters!

Check out a video explaining these features here:
https://youtu.be/VMKWUCNgSaQ


Pixelmash v1.0.20 Screenshot

Also, here's a list of the main new features:
  • Layers can now have custom pivots by dragging the center handle in the transform tool - using parented layers you can now make fully rigged pixel art characters
  • Added ability to export selected layer only (trimmed to layer bounds)
  • Repeat layer effect added
  • Color dropper tool now ignores grid lines and other interface elements
  • Added Coloring Style option to Colorize layer effect
  • Additional bug fixes and speed improvements

Grab the update wherever you purchased Pixelmash originally (nevercenter.com, Steam, the Mac App Store). Be sure to use the Send Feedback option in the Help menu in the app to tell us what to add/improve/fix next!


 
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