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Update on Silo+Milo: PBR materials support
3D Modeling / September 5th, 2019 3:18 pm


We've been making some good progress lately on Milo, our experimental Unreal-based companion to Silo which we envision as a realtime renderer and possibly much more.

 

We've already shown a base version of Milo up and running using Unreal, including basic scene navigation and UI. (I'm trying to be better about blogging, but if you've missed updates so far on Silo/Milo, the best place to get realtime info is our social media: Facebook and Twitter.) This includes a lot of custom code to allow for shape generation and potential modification directly inside Milo, as well as generating models from loaded files. It also can export quick turntable renders to gif at the press of a button, which is handy for sharing your work online.

 

As the next step, we've added experimental PBR (physically based rendering) multimaterial setup tools in Silo. Those of you who have used Unreal or Unity will recognize the PBR material workflow. These materials besides diffuse are not rendered in Silo, but are rendered in realtime in Milo. We've set up a bridge between the two apps using modified FBX (though we're keeping an eye on PBR-native formats such as Pixar's USD; currently FBX can't export PBR to third party applications.) These developments are good for both apps: more robust FBX and materials support is a natural next step for Silo, and it's a lot of fun to be able to see the results in realtime in Milo.

 


Here's an example model with diffuse, specular, displacement, emissive, normal, and bump maps applied, along with values set for metallic and roughness, in a modified version of Silo. Milo auto-updates from the model whenever you save it in Silo.

 

So far we've focused on establishing a strong base for Milo, but we're also hoping to get a little more experimental with its future and features in the coming months. Unreal offers some intriguing possibilities. We've recently had some good news in that regard, and we'll share it with you as soon as we can!

 

-John

Remastering of Glen Southern's Classic Silo Tutorial Videos!
News & Announcements / January 22nd, 2019 4:26 pm
Remastered Glen Southern Silo Tutorial Videos

We've had an ongoing #SiloFeatureRequest that isn't really a feature, but an ask to have the Glen Southern tutorial videos in higher quality.

Well, today's when it starts! We diligently searched our archives, found the original base recording files, and are recreating the set as high-res as we can go given the limitations on those original files. (Read: It's not perfect for 2019 standards, but it's MUCH improved! Think of it as a remastering of an old classic film.)

We're really excited to share these remade videos with you! Glen's Silo Fundamentals series is first, with the Minotaur (box modeling) and Alien (point-by-point modeling) to come next!

Check them out as they come out on our YouTube channel, or follow us on Twitter or Facebook to get notified as each one arrives!

Thanks as always for being part of this fantastic Silo community.

Best,
Nevercenter

Silo 2.5.6 with beta GoZ support is now available!
3D Modeling / November 30th, 2018 11:30 am
Silo 2.5.6 is now available, and it adds a significant new feature: GoZBrush support for sending models back and forth between Silo and Pixologic's ZBrush. Please note that this feature is currently in beta and may not work for all users. *You may lose work*, so avoid using it for critical tasks during the beta. Theoretically, though, all should be well. If you run into any trouble, please let us know by emailing support[at]nevercenter.com.

Silo + GoZBrush

Download the v2.5.6 update here

Here's how to get up and running:
Step 1: Make sure ZBrush is installed on your machine.
Step 2: In Silo, go to "File > GoZBrush > Setup GoZBrush". This will add Silo to ZBrush's list of applications it can interact with.
Step 3: Try sending a test model from Silo to ZBrush via "File > GoZBrush > Send To GoZBrush". This is how you save files out from Silo when you want them to appear in ZBrush.
Step 4: Within ZBrush, use the GoZ button to send a model to Silo. You can read more about the GoZ interface on the ZBrush side here: http://pixologic.com/zbrush/features/GoZBrush/

That should be all you need to do. If you run into trouble, restarting ZBrush might help. If you still run into trouble, let us know. We appreciate your beta feedback.

Note for Steam users: GoZ may have extra trouble locating Silo within Steam. You should still be able to send files back and forth as long as both applications are already open (and you've performed the steps above). You can also try specifying the path yourself within ZBrush. (Find the path by right clicking on Silo in Steam and going to "Properties".)

Cheers!

-John
Silo + ZBrush: adding GoZ support
Dev Notes / October 16th, 2018 6:29 pm
Silo + GoZBrush

A little sneak peek: we're currently in the process of adding GoZBrush support to Silo, which will allow you to easily send models back and forth between Silo and Pixologic's ZBrush as you work. Assuming we can get over a final few tricky implementation hurdles, you should see this update quite soon. Silo and ZBrush have always made an ideal pairing, and GoZ support will make them even better.

You can read more about GoZ over on Pixologic's site here: http://pixologic.com/zbrush/features/GoZBrush/

Cheers!

-John
Silo 2.5.5 with Segmented Bevel is Released!
News & Announcements / August 23rd, 2018 12:55 am
Silo 2.5.5 with Segmented Bevel

Dear Friends of Silo,

We're excited to announce the release of Silo 2.5.5!

Our Silo updates continue! This update adds a significant new (and much-requested) feature: segmented bevel with adjustable rounding. The new functionality is integrated within the existing Bevel tool, with two new fields added to the Bevel Options window: Segments, and Rounding. You can see an explanatory video of the new Bevel in action here. Please try it out and send along any feedback you may have, as this feature may continue to change over time.

To Download: This is a free update for all Silo 2.x Pro license holders, and you should download your update to Silo 2.5.5 the same way you originally purchased the program: via the Mac App Store, Steam, or the Nevercenter website.

As always, we love to hear from you on the CGTalk Silo Forums, Trello, Facebook, and Twitter. Happy modeling!

Best,
Nevercenter

 
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