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Nevercenter is a small group of software artists making the kind of creative software we most enjoy using—for 3D modeling and rendering, editing photos and videos, and creating pixel art.
Speedy, intuitive 3D modeling and UVs & Unreal-powered rendering, walkthroughs, and VR. Together, an unbeatable team. Filter-focused photo editing and film emulation for Mac and PC. Best of Mac App Store award winner. Ultra-intuitive tools for filtering and editing photos and videos. An essential addition to any filmmaker's toolset. Resolution-independent pixel art software. A revolutionary new approach to pixel art, now available on MacOS and Windows.
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Latest Developments from Nevercenter
Take a look at the latest things we've been working on below, or visit our full dev blog.
Tons of Great Updates to Silo, Pixelmash, and CameraBag in 2023!
News & Announcements / January 17th, 2024     A+ | a-



 
Year In Review: 2023

Nevercenter creative software: hand-crafted by software artisans, for artists. Check out some of the top things that we added in 2023 to Silo, Milo, CameraBag, and Pixelmash!

CameraBag (Photo & Pro)

Ultra-intuitive tools for filtering and editing photos (and videos with CameraBag Pro).

Pixelmash

Revolutionary resolution-independent pixel art software for Mac and PC!

Silo

Speedy, intuitive 3D modeling and UVs for Mac and PC!

Milo

Unreal-powered rendering, walkthroughs, and VR for Mac and PC, included free with Silo!

Faster and Leaner (Silo & CameraBag)

Silo and CameraBag have both been significantly updated for speed and lower memory usage!

Ground Shadow Layer FX (Pixelmash)

New in Pixelmash is an easy-to-use layer effect to automatically add ground shadows that update with animations!

Modifiers (Silo)

Silo added a transformative new feature this year: non-destructive modifiers. This changes everything!

Gradient Masks (CameraBag)

Now you can mask any adjustment or preset with an adjustable gradient in CameraBag!

New Light Rigs (Milo)

Set up immaculate product renders in seconds with Milo's new Ring Light and Lightbox lighting rigs!

Thumbnail File Browser (CameraBag)

Now you can easily browse through files inside CameraBag, and see your current adjustments applied to everything!

Animation Timeline (Pixelmash)

Making pixel art animations is now ten times more intuitive with Pixelmash's powerful new animation timeline!

File Instances (Silo)

Silo's new file instances make it easy to save pieces of your model in different files and load them as auto-updating instances!

 

Gif/Sprite Sheet Import (Pixelmash)

Import existing pixel art animations for further editing with ease using the new gif and sprite sheet import options in Pixelmash!

Array Modifier (Silo)

The new Array modifier in Silo gives you powerful new options, like using blend shapes to make a bunch of object variations automatically!

Native Apple Silicon Support

Mac users now get native support for Apple's new processors in CameraBag, Pixelmash, and Milo (coming to Silo next)!

Custom Preset Notes (CameraBag)

Camerabag's new Notes tile lets you add whatever text notes you find handy to any saved preset!

Improved Rendering with UE5 (Milo)

We've updated Milo to Unreal Engine verion 5, and dramatically improved render quality!

Multi Window Support (Silo)

Work on multiple files at once with Silo's new multi-window support! Especially great when using Silo's new file instances.

Painted Masks (CameraBag)

Now any adjustment or preset can be painted onto any part of your photo in CameraBag!

Improved SVG Loading (Pixelmash)

Pixelmash's revolutionary pixel art vector tools continued to grow with improved SVG file support.

Gradient Backgrounds (Milo)

Bring your synthwave dreams to life with Milo's new gradient background (and some neon wireframes)!

Toolkits Presets (CameraBag)

The Toolkits presets in CameraBag give you a new way to use presets as dynamic workflows!

Animate Transforms Layer FX (Pixelmash)

Use Pixelmash's new Animate Transform layer effect to to automatically animate layer transforms!

Arch Primitive (Silo)

Silo's new arch primitive suddenly makes a dynamic class of shapes a snap to make!

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