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Nevercenter is a small group of software artists making the kind of creative software we most enjoy using—for 3D modeling and rendering, editing photos and videos, and creating pixel art.
Speedy, intuitive 3D modeling and UVs & Unreal-powered rendering, walkthroughs, and VR. Together, an unbeatable team. Filter-focused photo editing and film emulation for Mac and PC. Best of Mac App Store award winner. Ultra-intuitive tools for filtering and editing photos and videos. An essential addition to any filmmaker's toolset. Resolution-independent pixel art software. A revolutionary new approach to pixel art, now available on MacOS and Windows.
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Latest Developments from Nevercenter
Take a look at the latest things we've been working on below, or visit our full dev blog.
Milo 2026.0 is out now with Unreal Engine 5.7, raytracing on Mac, pathtracing on Windows, and huge speed and quality improvements!
News & Announcements / February 5th, 2026     A+ | a-


We’re excited to announce that Milo 2026.0 is here, bringing a massive upgrade to the core engine along with powerful new high-end rendering capabilities. With a jump to Unreal Engine 5.7 under the hood and major optimizations throughout, this release is orders of magnitude faster while delivering higher quality renders than ever - including raytracing on Mac and pathtracing on Windows.

The biggest change in Milo 2026.0 is the dramatically improved speed and quality, powered by an upgrade to Unreal Engine 5.7. We've optimized the engine to be orders of magnitude faster, meaning you get smoother performance even with complex scenes and fancy lighting. Shadows are now soft and realistic even without raytracing enabled (such as with the Ring Light rig), giving you beautiful results in a smooth, highly-interactive interface. For those seeking the ultimate in realism, we've added pathtracing support on Windows for ultra-high-quality renders, and we are thrilled to finally bring real-time raytracing to Mac.

We've also focused on workflow improvements to make your rendering experience smoother. You can now have different settings for your renders and your display, allowing you to navigate the viewport quickly in raster mode while still outputting your final shots with heavier raytracing or pathtracing. In addition to all of this, we've added drag-and-drop file loading, support for more file formats, and smarter integration with Silo—models set to wireframe or ghost shade mode in Silo will now automatically be hidden in Milo.

WATCH THE VIDEO: youtu.be/9Dn1ye4Mr9c
DOWNLOAD MILO 2026.0: nevercenter.com/milo/download
BUY/UPGRADE: nevercenter.com/milo

New in 2026.0:
  • Upgraded to Unreal Engine 5.7 for dramatically improved quality
  • Orders of magnitude faster performance due to new optimizations
  • Real-time raytracing added to Mac
  • Pathtracing added to Windows for ultra-high-quality renders
  • Soft shadows now supported without raytracing enabled (e.g. on the Ring Light)
  • Updated and equalized all lighting rigs
  • Added ability to have independent render and display settings (navigate in raster, render in Raytracing/Pathtracing)
  • Added file drag-and-drop support for easy model loading
  • Added support for loading more file formats
  • Models set to wireframe and ghost shade in Silo are now hidden in Milo for convenience
  • Removed VR support as it couldn’t keep up well with other features


This update is FREE for everyone who purchased Silo & Milo from nevercenter.com within the last year; simply download the new version from the Silo & Milo webpage.If you need to purchase an upgrade to your license, want to check if you need to, or generally check on the details of your license, you can do so at nevercenter.com/upgrade.



Enjoy! As always, we love to hear from you—send us an email at silo@nevercenter.com, or reach out via Facebook, X, Instagram, or YouTube. And now, also join us on the Silo User Forms on Discord! We want to hear your thoughts so we can keep updating with your requests, and we love to see what you are creating!

Best,
Nevercenter

Tagged as:  Silo · 3D Modeling · Milo · Rendering · Update
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