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Nevercenter is a small group of software artists making the kind of creative software we most enjoy using—for 3D modeling and rendering, editing photos and videos, and creating pixel art.
Speedy, intuitive 3D modeling and UVs & Unreal-powered rendering, walkthroughs, and VR. An unbeatable team. Filter-focused photo editing and film emulation for Mac and PC. Best of Mac App Store award winner. Ultra-intuitive tools for filtering and editing photos and videos. An essential addition to any filmmaker's toolset. Resolution-independent pixel art software. A revolutionary new approach to pixel art, now available on MacOS and Windows.
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Latest Developments from Nevercenter
Take a look at the latest things we've been working on below, or visit our full dev blog.
Announcing Milo 2022.0, Now With Playable Reference Characters
3D Modeling / March 1st, 2022     A+ | a-


Milo 2022.0 is here and ready for you to download!

We've introduced new playable reference characters to Milo, controlled via any standard gamepad. It's a fun, easy, and instantaneous way to interact with your art, whether you want to get a feel for the scale of game assets, more realistically show off your architectural work to clients, or just have fun running around in your creations.

Milo's unique nature as a standalone realtime renderer powered by the Unreal game engine make innovative features like this possible. Keep an eye out for more updates from us, and be sure to let us know what you'd like to see next!

The update is FREE for all users who purchased Silo & Milo from nevercenter.com within the last year; simply download the new version from the Silo & Milo webpage. If you need to purchase an upgrade to your license, want to check if you need to, or generally check on the details of your license, you can do so at nevercenter.com/upgrade.

DOWNLOAD MILO 2022.0: nevercenter.com/milo/download

Short demo video: youtu.be/MV0YAMCv1TM



Player Controls (using Xbox button names):
Left Analog Stick: Move player
Right Analog Stick: Move camera
Right trigger: Run
A Button: Jump, or toggle flying (with no collision) while in the air
B Button: Cycle camera distance
X Button: Cycle character model
Y Button: Enter/exit gameplay mode
D-pad Up / Left Shoulder: Move upward while flying
D-pad Down / Right Shoulder: Move downward while flying

Enjoy! As always, we love to hear from you—send us an email at silo@nevercenter.com, or reach out via Facebook, Twitter, or YouTube. We want to hear your thoughts so we can keep updating with your requests, and we love to see what you are creating!

Best,
Nevercenter
 



Tagged as:  Silo · 3D Modeling · Milo · Rendering · Update
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