Nevercenter is a small group of software artists making the kind of creative software we most enjoy using—for 3D modeling and rendering, editing photos and videos, and creating pixel art.
Latest Developments from Nevercenter
Take a look at the latest things we've been working on below, or visit our full dev blog.
Pixel Art / February 22nd, 2022
Get ready for another pixel art revolution—Pixelmash 2022.0 is ready for you to download and now supports non-destructive dynamic vector layers via SVG file importing! Vector layers in Pixelmash can be infinitely transformed with full fidelity, maintaining smooth outlines and single-pixel line width for strokes regardless of scaling or rotation, and support all of Pixelmash’s adjustable layer effects.
DOWNLOAD PIXELMASH 2022.0: nevercenter.com/pixelmash/download
WATCH THE VIDEO: youtu.be/QnJvejQBuGU
Importing SVGs into other pixel art apps produces unwanted anti-aliasing effects and doesn’t allow infinite adjusting of transforms without introducing unwanted jaggies and irregular stroke widths. If you want to per...
News & Announcements / August 21st, 2020
Pixelmash, the dynamic-resolution pixel art & animated sprite editor, has just been updated to v2020.1.
The update is FREE for all users who purchased Pixelmash from nevercenter.com within the last year; simply download the new version from the Pixelmash webpage. If you need to purchase an upgrade to your license (or want to check if you need to), you can do so at nevercenter.com/upgrade. Pixelmash is also available on Steam and via the Mac App Store.
Here are some of the new things you'll see in this release:
- Added Boomerang and Reverse animation playback modes
- Added custom start and end frames for animations
- Added Zoom In and Zoom Out hotkeys
- Added UI button to add color to palette
News & Announcements / March 7th, 2020
Pixelmash, the revolutionary, resolution-independent pixel art creator, has just been upgraded.
The update is FREE for all current Pixelmash license holders. Get your update wherever you purchased Pixelmash originally: via the Mac App Store, Steam, or the Nevercenter website. If you don't have a license, you can download a free trial from nevercenter.com.
Here are some of the new things you'll find in v1.2.50:
- Added hex color input (click on the RGB label in the color chooser)
- Added import/export of palettes using png image files
- Improved palette display to support more colors
- Added display of current mouse coordinates
- Fixed resolution bug on hi-dpi displays on Windows
- Fixed layer dragging bugs
Enjoy! As always, we love to hear from you--send us an email to email@example.com, or reach out via Facebook, Twitter, or YouTube. We want to hear what you think so we can keep making this little app better, and we love to see what you are creating!
Pixel Art / May 28th, 2019
We've decided to start up a fun game project to work on as we develop Pixelmash (nevercenter.com/pixelmash), our pixel art/animation tool. Pixelmash Ghouls is a simple side-scrolling game, inspired by one of our favorite series of the retro era. All the art assets for Ghouls will be made in Pixelmash, and we'll release all the asset files for anyone to play with and modify, and submit their own art if they desire. At the moment we're not aiming to make a full releasable game; our main goal is to develop and refine Pixelmash (and to help get the word out about it). We find that working on a real project brings out all sorts of ideas to make the tool better. Project updates may be a little irregular as this is not our primary focus, but we'll be sure to post new assets as they become available.
Let me emphasize something here: WE ARE NOT ARTISTS. We're developers, so our art may be a little on the programmer-y side. But that's also part of the point: we have a lot of fun using Pixelmash, and we think others of all skill levels will too.
As you can see in the video above, we've already made some good progress. We've created a simple platformer in Unity with some custom physics in order to easily run our character around on curved surfaces (getting the movement right while standing on the turtle was trickier than it looks), with jumping and double-jumps. We've got in some projectiles which aren't shown yet. We've added a few key animated art assets made in Pixelmash, and for the moment we've made it so levels loop indefinitely.
We'll start posting assets, dev updates, and maybe a playable build soon!
Again, we're not intending this to be a full released game, just a fun side project for people to play with. If you want to follow along or contribute, you can subscribe/follow in all the usual places.