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Nevercenter is a small group of software artists making the kind of creative software we most enjoy using—for 3D modeling and rendering, editing photos and videos, and creating pixel art.
Speedy, intuitive 3D modeling and UVs & Unreal-powered rendering, walkthroughs, and VR. Together, an unbeatable team. Filter-focused photo editing and film emulation for Mac and PC. Best of Mac App Store award winner. Ultra-intuitive tools for filtering and editing photos and videos. An essential addition to any filmmaker's toolset. Resolution-independent pixel art software. A revolutionary new approach to pixel art, now available on MacOS and Windows.
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Latest Developments from Nevercenter
Take a look at the latest things we've been working on below, or visit our full dev blog.
Silo 2023.3 is here with a new Radial Mirror modifier and big internal improvements!
3D Modeling / May 9th, 2023


Silo 2023.3 is here with a long-requested feature: support for radial mirroring, which is essential for modeling wheels, spokes, complex gears, and any other cylindrical or radially-repeated shape! Also included in this release are some major under-the-hood improvements to noticeably improve memory usage and speed, especially on high-poly models. Grab the update and check out the video below!

WATCH THE VIDEO: youtu.be/eENMES2jfvU
DOWNLOAD SILO 2023.3: nevercenter.com/silo/download
BUY/UPGRADE: nevercenter.com/silo

Feature List:
  • Added new Radial Mirror modifier, perfect for making wheels, tires, spokes, gears, and any other cylindrical shape or radially-repeated shape
  • Most geometry operations are now fast...
Silo 2023.2 is here! Arch primitive, Subdivide modifier, multi-monitor support, and more!
3D Modeling / March 21st, 2023


Silo 2023.2 is now available!

This release features a brand new primitive, the Arch primitive, which is great for making all sorts of arch shapes, tunnels, house shapes, mailboxes, gravestones, half-pipes, and more with its flexible design and set of parameters. We have also added a new Subdivide modifier to the Modify menu. It can be applied anywhere in the modifier stack, not just at the end, unlocking lots of powerful possibilities. We've also added multi-monitor support which allows Silo to remember its window locations across monitors, so it'll remember where you put it across sessions on multi-monitor setups, along with smaller bug fixes and improvements. Check it out!

WATCH THE VIDEO: youtu.be/FIG1JL0vaZA
DOWNLOA...
New and Coming Soon in Silo, Milo, CameraBag, and Pixelmash!
News & Announcements / February 28th, 2023
The latest news and sneak peeks of exciting things coming soon to our apps! Plus, don't miss all of the recent updates to CameraBag, Milo, Silo, and Pixelmash, now ready for you to download!

Details below.


New Arch Primitive, Subdivision Modifier, and More in the Next Silo Release
The next Silo release will include several amazing new features, including a powerful new primitive type for creating a wide range of architectural arches (with various settings for shape, fill type, and more), a new subdivision modifier with a special shape preservation feature, enhanced multi-monitor support allowing Silo to open exactly where you left it, plus other bug fixes and improvements.



Milo 2023 is Here with Two New L...
Silo 2023.1 is here, featuring two brand-new modifiers plus fixes/improvements!
3D Modeling / February 7th, 2023


Silo 2023.1 is here and ready for you to download!

For this release we've added two new modifiers to Silo's growing collection (available in the Modifier menu). The new Smooth modifier allows you to smooth out your object non-destructively, with optional volume preservation. The Array modifier allows you to arrange copies of your model in a one, two, or three dimensional grid. You can randomize position, rotation, and scale per object, as well as optionally randomize any Blend Shape sliders the object may have. It's a great way to get instant variation, and the new modifier form makes it much easier to work with, toggle on and off, or change after the fact. (It's so much better that we've removed the old standalone Procedural Arr...
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