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Silo Quick Start Guide

Silo Basic How-To
20-minute video to help get you started in Silo. This was made for Silo 2021 so doesn't cover all of the newer features, but will get you started on the basics!
Milo 2021 Basic How-To
Silo and Milo are both standalone tools, but they work best together. Here is a quick video to help you get started working with Milo.

The following mouse controls will allow you to navigate the camera and control other viewing options in your Silo scene. All of these commands can be mapped to alternate mouse buttons if you prefer working with a different setup.

In Silo's default selection scheme, the left and middle buttons of the mouse are used in combination with keyboard modifiers to perform all selection functions. Generally, left click is used to select visible elements (the front-most ones which can be seen on screen), while middle click is used to select through (elements which can be seen as well as those which are hidden by other elements but fall within the area of selection). Make special note of Tweak listed below, as it is one of the most useful selection tools in Silo. All mouse controls can be modified in the Mouse Settings and all keyboard shortcuts can be modified in the Keyboard Settings.

Silo uses on-screen manipulators to affect the current selection. Clicking and dragging on each handle will have a different effect. When a manipulator is active, you can hold Control and drag to perform the Tweak command, which performs the manipulator's action in the plane of the screen. Thus, if the the Move manipulator is active and you hold Control and drag with the left mouse button, you will move the selection in the plane of the screen without having to click on the manipulator. It is possible to work completely without manipulators by un-checking Show Manipulator and using the Constrain To shortcuts available in the Keyboard Settings.
Subdivision generates a smooth, high-resolution surface derived from your low-poly "base mesh." This high-resolution mesh updates in real-time as you edit the base geometry, allowing you to control complex shapes without managing dense vertex data directly. Subdivision in Silo can be used to preview how a rendered model will look.

To test this, create a cube and press C one or two times to Subdivide. Try selecting and moving some of its faces. Try selecting and moving some of its faces, and you will see that even though the cube has been subdivided into a refined spherical shape, you are still actually working with the geometry of the original cube. Press V to Unsubdivide again.

Because subdivision methods vary between 3D applications, this data does not transfer directly; however, you can typically recreate the effect by re-subdividing the exported base mesh in other software. If you need to edit the high-resolution geometry directly in Silo or want to export the subdivided mesh, you must use Refine (Shift + C). Refining "bakes" the subdivision, making the current high-resolution state your new base mesh.
Commands:
Note: Subdivision behaves unexpectedly with non-manifold geometry (e.g. where more than two faces share a single edge). If you see "spikes" in your mesh when subdividing, this is most likely the cause. This is not a bug.


Downloads:
For all hotkeys/mouse shortcuts:
LMB = Left Mouse Button
MMB = Middle Mouse Button
RMB = Right Mouse Button
Ctrl = Ctrl on Windows, either Cmd or Ctrl on MacOS