Modeling A Car by Matt Connors
Modeling a Car - Part III
More car-modeling details including the headlights, grill, windshield, and seat. (28:18)

Core Commands and Tools:
     Smoothing Brush
          Menu: Modify > Paint Displacement > Opt > Smooth
          Hotkey: T
          Menu: Modify > Extrude
          Hotkey: Z
     4:05 - Material Editor
          Menu: Editors/Options > Material Editor
          Hotkey: Ctrl + Alt + M
     5:16 - Ghosted Shade Mode
          Menu: Display > Object Display Mode > Ghosted Shade Mode
          Menu: Modify > Bevel
          Hotkey: B
     Connect (same as Cut)
          Menu: Modify > Cut
          Hotkey: X
          Menu: Modify > Break
          Hotkey: Ctrl + B
     Split Loop
          Menu: Modify > Split Loop
          Hotkey: Shift + X
     Turn On Symmetry
          Menu: Modify > Mirroring > Symmetry Mode Toggle
          Hotkey: Alt + N

Reference Image Files (.jpg files)
Go To Related Silo Forum Archive Link
Go To Silo Forum on CGTalk

Watch First:
Modeling a Car - Part I
Modeling a Car - Part II

Watch Next:
Modeling a Car - Part IV
Modeling A Car by Matt Connors (Intermediate)
Modeling A Car - Part I
Matt Connors begins the Austin-Healey Sprite tutorial by forming the car body. (14:57 / 21.9 MB)
Modeling A Car - Part II
Matt Connors continues with car body wheels and headlight prep work.
(18:14 / 33.5 MB)

Modeling A Car - Part III
Matt Connors adds to the car: headlights, grill, windshield, and seat.
(28:18 / 65.3 MB)
Modeling A Car - Part IV
Matt Connors finishes with details and post-render shots. (3:05 / 10.8 MB)
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