Difference between revisions of "Character Modeling by Tony Jung Part 1"

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The first thing is of course to start with something. The typical choice is usually a box. Why a box? It is very simple to start with, you should always start with less and build up to your finally form, even when sketching, it is beneficial to start out with some basic shapes, like circles, square and so on to establish you figures gestures, posture, mood, action and so on.
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[[Image:Tony_jung_tutorial_1_001.jpg|thumbnail]]
 
[[Image:Tony_jung_tutorial_1_001.jpg|thumbnail]]
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Here I like to extrude up and back, keeping the shape relative the same between the extrude. By keeping them the same, I am establishing proportions. Generally, from the side of the head, from the bottom of the shin, to the eyes is your first box, from then the extruded face that went up is from the eye to the top of the head. Extruding back is from the start of the ear to the back of the head. If you look at the whole shape, from the side, it should look like a square with a bottom piece missing.
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[[Image:Tony_jung_tutorial_1_002.jpg|thumbnail]]
 
[[Image:Tony_jung_tutorial_1_002.jpg|thumbnail]]
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Here I scale out the model to a full head width, which is different than the head length that I was working with in pic 2. The head width will depend on what you are creating, but in my case the HW(head width) is about 2/3 of the HL(head length).
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[[Image:Tony_jung_tutorial_1_003.jpg|thumbnail]]
 
[[Image:Tony_jung_tutorial_1_003.jpg|thumbnail]]
 
[[Image:Tony_jung_tutorial_1_004.jpg|thumbnail]]
 
[[Image:Tony_jung_tutorial_1_004.jpg|thumbnail]]
 
[[Image:Tony_jung_tutorial_1_006.jpg|thumbnail]]
 
[[Image:Tony_jung_tutorial_1_006.jpg|thumbnail]]

Revision as of 16:43, 25 April 2008

The first thing is of course to start with something. The typical choice is usually a box. Why a box? It is very simple to start with, you should always start with less and build up to your finally form, even when sketching, it is beneficial to start out with some basic shapes, like circles, square and so on to establish you figures gestures, posture, mood, action and so on.

Tony jung tutorial 1 001.jpg

Here I like to extrude up and back, keeping the shape relative the same between the extrude. By keeping them the same, I am establishing proportions. Generally, from the side of the head, from the bottom of the shin, to the eyes is your first box, from then the extruded face that went up is from the eye to the top of the head. Extruding back is from the start of the ear to the back of the head. If you look at the whole shape, from the side, it should look like a square with a bottom piece missing.

Tony jung tutorial 1 002.jpg

Here I scale out the model to a full head width, which is different than the head length that I was working with in pic 2. The head width will depend on what you are creating, but in my case the HW(head width) is about 2/3 of the HL(head length).

Tony jung tutorial 1 003.jpg
Tony jung tutorial 1 004.jpg
Tony jung tutorial 1 006.jpg