Character Modeling by Tony Jung Part 8
The Upper Body
I like to model the upper body separately from the head. It is the way I like to work, others might like to continue on from the neck on down, but like with the ear I prefer to concentrate solely on the task at hand.
This went by pretty quick. I look over some anatomy references I have on hand and I pretty much have an idea of how I want the upper body to look like. Big over developed pecks, big lats and back muscles, and so on.
Most of the stuff here is pretty self-explanatory.
I was asked what type of modeling I prefer, box or poly-poly. I can't say I do one or the other exclusively. I think edge modeling is more appropriate term for the type of modeling I do, because the only time I actually work with a box is in the very beginning and after that I am really working on edges and edge flow.
I was also asked about tweaking, and how much time I spend tweaking. I do a lot of tweaking, but it is almost always quick tweaks, if I have to spend a lot of time tweaking things into the shape, then there is something wrong with my edge flow. A good edge flow helps to form your shapes quickly and efficiently, a bad one with do the opposite and may cause you into adding more unnecessary edges and add to your headache.
Text and Images Copyright © 2004 Tony Jung.