File Format Settings
Default Shortcut: None
Menu Path: File > File Format Settings
The File Format Settings dialog allows you to adjust settings specific to each of Silo's import and export formats. Choosing the desired file format from the drop-down list will bring up the available settings for that format. Possible settings include the following.
Import Scale Factor and Export Scale Factor
- If files imported from the selected file type are too small in Silo, you can specify a scale factor which will always be applied when importing from this file type. You will probably want to specify a corresponding Export Scale Factor, for example an import factor of 2 and an export factor of .5, so that your object will be returned to its original size on export.
Import UVs and Export UVs
- Importing and exporting UVs can sometimes cause problems between applications. If UVs are unnecessary, or you have a file which is not loading properly, you may wish to try disabling the importing or exporting of UVs.
Import Groups as Objects and Export Groups as Objects
- This setting is specific to the .obj format, and relates to two different methods various applications use for importing the same data. If you load or export an .obj file and experience strange results such as an object broken into many pieces or the loss of specified groups, you may wish to experiment with these settings.
Render Width and Render Height
- For render formats such as .rib and .pov that allow you to specify the size of the output image when they are rendered.
- For certain export formats, this will allow you to specify a file whose contents will be copied to the top of the output file, immediately preceding the scene information written by the program.
- For certain export formats, this will allow you to specify a file whose contents will be copied to the bottom of the output file, immediately following the scene information written by the program.
- For certain export formats that include lighting information, you can check this box to have that information included in the output file or not. An example of when you might want to leave this item unchecked is when you've set up specialized lighting in an included header file which you want to use instead of the scene's lighting.
- As with the Include Lights option, you can check this box to have camera information included in the output file or not, for certain file formats which allow for camera information. An example of when you might want to leave this item unchecked is when you've set up a specialized camera in an included header file which you want to use instead of the scene's camera.
- Choose whether or not to include materials in the output file for certain format types.
- Not all options will apply to all export formats, even if those formats could support those options.
- See Supported 3D File Formats.