Difference between revisions of "General 3D Modeling Tutorials"

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==General Concepts==
 
==General Concepts==
*[http://www.guerrillacg.org/index.php/home/3d-polygon-modeling/multi-sided-polygons Multi-sided and Intersecting Polygons] - Basic tutorial from Guerila CG explaining how software handles polygons.
 
*[http://www.guerrillacg.org/index.php/home/3d-polygon-modeling/subdivision-topology-artifacts Subdivision Topology: Artifacts] - Starter video by Guerilla CG to help understand subdivision modeling and the imporants of 4-sided polygons.
 
 
*[http://cube.phlatt.net/home/spiraloid/tutorial/ Basic Tips from Bay Raitt] - Simple idea from the modeler of the character gollum from Lord of the Rings.
 
*[http://cube.phlatt.net/home/spiraloid/tutorial/ Basic Tips from Bay Raitt] - Simple idea from the modeler of the character gollum from Lord of the Rings.
 
*[http://www.vfxcast.com/c/11/Nevercenter_Silo/ VFXCast.com Tutorials by Various artists on all aspects of Silo]
 
*[http://www.vfxcast.com/c/11/Nevercenter_Silo/ VFXCast.com Tutorials by Various artists on all aspects of Silo]

Revision as of 23:46, 1 December 2008

This page contains tutorials that can be followed using pretty much any 3D modeling software - even if specific software tools are used, the emphasis is mostly on general 3D modeling. To add your own tutorials, click here.

General Concepts

Human Anatomy

Creatures

Architecture

Mechanical