Difference between revisions of "Head Sculpting Videos by 3dEE"

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'''Sculpting a head in Silo 2 using the default base head included with the software and a reference sketch.'''
 
'''Sculpting a head in Silo 2 using the default base head included with the software and a reference sketch.'''
  
== Video 1 ==
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== Part I: Getting Started with a Reference Image ==
  
 
The first video shows loading a reference image and creating the base head from the Custom Primitives menu.  Soft selection and mirroring are enabled, and used with the Move manipulator tool to start roughing out the shape of the head.
 
The first video shows loading a reference image and creating the base head from the Custom Primitives menu.  Soft selection and mirroring are enabled, and used with the Move manipulator tool to start roughing out the shape of the head.
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[[Media:Head_modeling_3dee_001.mov‎|Video]]
 
[[Media:Head_modeling_3dee_001.mov‎|Video]]
  
== Video 2 ==
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== Part II: Matching The Image Using Displacement Brushes ==
  
 
This video shows using the displacement brushes on the base mesh to continue roughing out the head shape to match the reference image.  Some of the displacement brushes used are Move, Smooth, and Push.
 
This video shows using the displacement brushes on the base mesh to continue roughing out the head shape to match the reference image.  Some of the displacement brushes used are Move, Smooth, and Push.
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[[Media:Head_modeling_3dee_003.mov‎|Video]]
 
[[Media:Head_modeling_3dee_003.mov‎|Video]]
  
== Video 3 ==
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== Part III: Additional Brush Work ==
  
 
Continuing to shape the head with brush tools.  Includes initial displacement painting on the subdivision mesh.
 
Continuing to shape the head with brush tools.  Includes initial displacement painting on the subdivision mesh.
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[[Media:Head_modeling_3dee_005.mov‎|Video]]
 
[[Media:Head_modeling_3dee_005.mov‎|Video]]
  
== Video 4 ==
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== Part IV: Eyes and Neck ==
  
 
Detailing the eyes, continuing to shape the neck.
 
Detailing the eyes, continuing to shape the neck.

Latest revision as of 12:42, 23 October 2008

Sculpting a head in Silo 2 using the default base head included with the software and a reference sketch.

Part I: Getting Started with a Reference Image

The first video shows loading a reference image and creating the base head from the Custom Primitives menu. Soft selection and mirroring are enabled, and used with the Move manipulator tool to start roughing out the shape of the head.

Video

Part II: Matching The Image Using Displacement Brushes

This video shows using the displacement brushes on the base mesh to continue roughing out the head shape to match the reference image. Some of the displacement brushes used are Move, Smooth, and Push.

Video

Part III: Additional Brush Work

Continuing to shape the head with brush tools. Includes initial displacement painting on the subdivision mesh.

Video

Part IV: Eyes and Neck

Detailing the eyes, continuing to shape the neck.

Video