Head Sculpting Videos by 3dEE
Sculpting a head in Silo 2 using the default base head included with the software and a reference sketch.
The first video shows loading a reference image and creating the base head from the Custom Primitives menu. Soft selection and mirroring are enabled, and used with the Move manipulator tool to start roughing out the shape of the head.
This video shows using the displacement brushes on the base mesh to continue roughing out the head shape to match the reference image. Some of the displacement brushes used are Move, Smooth, and Push.