Head Sculpting Videos by 3dEE
From Nevercenter 3D Modeling Wiki
Sculpting a head in Silo 2 using the default base head included with the software and a reference sketch.
Part I: Getting Started with a Reference Image
The first video shows loading a reference image and creating the base head from the Custom Primitives menu. Soft selection and mirroring are enabled, and used with the Move manipulator tool to start roughing out the shape of the head.
Part II: Matching The Image Using Displacement Brushes
This video shows using the displacement brushes on the base mesh to continue roughing out the head shape to match the reference image. Some of the displacement brushes used are Move, Smooth, and Push.
Part III: Additional Brush Work
Continuing to shape the head with brush tools. Includes initial displacement painting on the subdivision mesh.
Part IV: Eyes and Neck
Detailing the eyes, continuing to shape the neck.