Difference between revisions of "Live UV Unwrapping"

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(New page: ''Default Shortcut: None'' ''Menu Path: Materials > Live UV Unwrapping'' ==Description== When Live UV Unwrapping is enabled, you will see changes to the unwrapping of a UV Proxy in real ...)
 
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==Description==
 
==Description==
When Live UV Unwrapping is enabled, you will see changes to the unwrapping of a UV Proxy in real time as you adjust its vertices. This can be very helpful in fine-tuning the unwrapping, and in deciding which vertices you would like to pin (see [[Pin UV Vertices]]).
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When Live UV Unwrapping is enabled, you will see changes to the LSCM unwrapping of an object in real time as you adjust its UVs. This can be very helpful in fine-tuning the unwrapping, and in deciding which vertices you would like to pin (see [[Pin UV Vertices]]).
  
 
==Notes==
 
==Notes==
*See the entry for [[Create UV Proxy]] for a description of Silo's UV mapping workflow.
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*See the entry for [[Recreate UVs]] for a description of Silo's UV mapping workflow.
  
 
{{Silo Manual}}
 
{{Silo Manual}}

Latest revision as of 01:06, 12 August 2008

Default Shortcut: None

Menu Path: Materials > Live UV Unwrapping

Description

When Live UV Unwrapping is enabled, you will see changes to the LSCM unwrapping of an object in real time as you adjust its UVs. This can be very helpful in fine-tuning the unwrapping, and in deciding which vertices you would like to pin (see Pin UV Vertices).

Notes

  • See the entry for Recreate UVs for a description of Silo's UV mapping workflow.