Difference between revisions of "Mark UV Seams"

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==Description==
 
==Description==
This command allows you to mark edges on your object which will correspond to edges in UV space where the object will be broken apart when unwrapping. Marking seams is an essential part of the [[Unwrap UVS Using LSCM]] workflow, but it will also affect UVs unwrapped via any other method.
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This command allows you to mark edges on your object which will correspond to edges in UV space where the object is broken apart when unwrapping. Edges marked as seams will be immediately broken apart in the UV space. Marking seams is an essential part of the [[Unwrap UVs Using LSCM]] workflow, but it will also affect UVs unwrapped via any other method.
  
 
==Notes==
 
==Notes==
*See the entry for [[Unwrap UVS Using LSCM]] for a description of the LSCM unwrapping workflow.
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*See the entry for [[Unwrap UVs Using LSCM]] for a description of the LSCM unwrapping workflow.
  
 
{{Silo Manual}}
 
{{Silo Manual}}

Latest revision as of 01:06, 12 August 2008

Default Shortcut: None

Menu Path: UVs/Materials > Mark UV Seams

Description

This command allows you to mark edges on your object which will correspond to edges in UV space where the object is broken apart when unwrapping. Edges marked as seams will be immediately broken apart in the UV space. Marking seams is an essential part of the Unwrap UVs Using LSCM workflow, but it will also affect UVs unwrapped via any other method.

Notes