Difference between revisions of "Recreate UVs Using LSCM Unwrapping"

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(New page: ''Default Shortcut: None'' ''Menu Path: UVs/Materials > Recreate UVs'' ==Description== Description. ==Options== ==Notes== *Note 1. *Note 2. {{Silo Manual}})
 
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''Default Shortcut: None''
 
''Default Shortcut: None''
  
''Menu Path: UVs/Materials > Recreate UVs''
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''Menu Path: UVs/Materials > Recreate UVs > Per Face''
  
 
==Description==
 
==Description==
Description.
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Recreates selected UVs using the LSCM (Least-Squares Conformal Mapping) algorithm, which attempts to optimally flatten islands of UVs based on seam edges and pinned vertices marked by the user. The flattened object is cut along marked seams (think of them as seams in clothing), while pinned vertices are used to denote which UV vertices should not be changed by the algorithm.
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This command is very similar to [[Unwrap UVs Using LSCM]]. The difference is most apparent when only some components of an object are selected. That command will unwrap the UVs in place, while this command will treat the selection as a new island or set of islands, and scale the results to fill the 0-1 UV tile.
  
==Options==
 
 
 
==Notes==
 
==Notes==
*Note 1.
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*This command can be applied to component selections (such as selected faces) if you only want to recreate UVs for part of the object.  
*Note 2.
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*See [[Mark UV Seams]], [[Unmark UV Seams]], [[Mark UV Seams Toggle]], [[Pin UV Vertices]], [[Unpin UV Vertices]], and [[Pin UV Vertices Toggle]] for more information on marking seams and pinning vertices.
  
 
{{Silo Manual}}
 
{{Silo Manual}}

Revision as of 14:51, 5 August 2008

Default Shortcut: None

Menu Path: UVs/Materials > Recreate UVs > Per Face

Description

Recreates selected UVs using the LSCM (Least-Squares Conformal Mapping) algorithm, which attempts to optimally flatten islands of UVs based on seam edges and pinned vertices marked by the user. The flattened object is cut along marked seams (think of them as seams in clothing), while pinned vertices are used to denote which UV vertices should not be changed by the algorithm.

This command is very similar to Unwrap UVs Using LSCM. The difference is most apparent when only some components of an object are selected. That command will unwrap the UVs in place, while this command will treat the selection as a new island or set of islands, and scale the results to fill the 0-1 UV tile.

Notes