Difference between revisions of "Recreate UVs Using XYZ Coords"

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(New page: ''Default Shortcut: None'' ''Menu Path: UVs/Materials > Recreate UVs'' ==Description== Description. ==Options== ==Notes== *Note 1. *Note 2. {{Silo Manual}})
 
m (Protected "Recreate UVs Using XYZ Coords" [edit=sysop:move=sysop])
 
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''Default Shortcut: None''
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''Default Shortcut: Ctrl + U''
  
''Menu Path: UVs/Materials > Recreate UVs''
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''Menu Path: UVs/Materials > Recreate UVs > Using XYZ Coords''
  
 
==Description==
 
==Description==
Description.
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Recreates selected UVs using the corresponding vertex positions on the object. Since this method is the default for newly created shapes, applying this comand is also like "resetting" the UVs.
  
==Options==
 
 
 
==Notes==
 
==Notes==
*Note 1.
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*This command can be applied to component selections (such as selected faces) if you only want to recreate UVs for part of the object.  
*Note 2.
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{{Silo Manual}}
 
{{Silo Manual}}

Latest revision as of 01:06, 12 August 2008

Default Shortcut: Ctrl + U

Menu Path: UVs/Materials > Recreate UVs > Using XYZ Coords

Description

Recreates selected UVs using the corresponding vertex positions on the object. Since this method is the default for newly created shapes, applying this comand is also like "resetting" the UVs.

Notes

  • This command can be applied to component selections (such as selected faces) if you only want to recreate UVs for part of the object.