Difference between revisions of "Restore Symmetry"

From Nevercenter 3D Modeling Wiki
Jump to: navigation, search
Line 5: Line 5:
 
==Description==
 
==Description==
 
If you have calculated symmetry (see [[Calculate Symmetry]]) for your model, you can use Restore Symmetry to force selected geometry to be symmetrical across the current mirror plane by moving any selected vertices to match their counterparts if necessary. (It is possible for your model to have symmetry assigned, but still have the vertices in asymmetrical places.) If you want to restore symmetry to only part of a model, you can select a portion in face, edge, or vertex mode and only that portion will be affected.
 
If you have calculated symmetry (see [[Calculate Symmetry]]) for your model, you can use Restore Symmetry to force selected geometry to be symmetrical across the current mirror plane by moving any selected vertices to match their counterparts if necessary. (It is possible for your model to have symmetry assigned, but still have the vertices in asymmetrical places.) If you want to restore symmetry to only part of a model, you can select a portion in face, edge, or vertex mode and only that portion will be affected.
 +
 +
==Notes==
 +
*Formerly called "Symmetrize".
 +
 +
{{Silo Manual}}
 +
  
 
{{Silo Manual}}
 
{{Silo Manual}}

Revision as of 13:27, 24 July 2008

Default Shortcut: Shift + N

Menu Path: Modify > Mirroring > Restore Symmetry

Description

If you have calculated symmetry (see Calculate Symmetry) for your model, you can use Restore Symmetry to force selected geometry to be symmetrical across the current mirror plane by moving any selected vertices to match their counterparts if necessary. (It is possible for your model to have symmetry assigned, but still have the vertices in asymmetrical places.) If you want to restore symmetry to only part of a model, you can select a portion in face, edge, or vertex mode and only that portion will be affected.

Notes

  • Formerly called "Symmetrize".