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- Inset Scale
- Instance
- Instance Mirror Toggle
- Invert Selection
- Keyboard Settings
- Lathe Object
- Live UV Unwrapping
- Load All Settings
- Load Into Scene
- Local Move
- Local Scale
- Lock Scene Lighting to Camera
- Make Scene Lights Default
- Manipulator Edit Mode
- Manipulator Tool
- Manipulators
- Manipulators Video Tutorial
- Manual Page Template
- Mark UV Seams
- Mark UV Seams Toggle
- Material Editor
- Merge
- Mirror Geometry
- Mirror UVs
- Mirroring
- Mouse & Keyboard Settings
- Mouse Settings
- Move and Sew
- MultiplySegments
- Nevercenter 3D Modeling Wiki
- New Scene
- Next Button Page
- No Function
- Notes for Mac Users
- Nudge UVs
- Numerical Editor
- Object Display Mode
- Object Properties
- Online Manual
- Online Traffic School
- Open-Source Libraries Used
- Open Scene
- Orient
- Orient Manipulator
- Orient Selection To World
- Orient With Soft Selection (Video)
- Other Learning Resources
- Paint Displacement
- Paste
- Path Extrusion Object
- Pin UV Vertices
- Pin UV Vertices Toggle
- Plug Ins
- Polygon Tool
- Pov Format
- Quick Start Guide
- Quit
- Recenter Object Axis
- Recreate UVs
- Recreate UVs Per Face
- Recreate UVs Using LSCM Unwrapping
- Recreate UVs Using Neighbors
- Recreate UVs Using Planar Regions
- Recreate UVs Using XYZ Coords
- Redo
- Redo Selection
- Reference Images
- Refine Control Mesh
- Registration
- Render External
- Repeat
- Restore Symmetry
- Reveal Preferences Folder
- Reverse Normals
- Revert To Autosaved
- Rib Format
- Rounded Bevels
- Sandbox
- Save All Settings
- Save Incremental
- Save Scene
- Save Scene As
- Save Screenshot
- Save Selected Objects
- Scale UVs Proportionally
- Scale UVs To Bounds
- Scene Editor
- Scene Editor Video Tutorial
- Scene Info
- Sculpting a Head by 3dEE
- Select Affected Groups
- Select All
- Select Loop
- Select Next Group
- Select Path
- Select Ring
- Select Special Geometry
- Select Viewport Image
- Selection
- Selection Mode