Difference between revisions of "Viewport Camera"

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(New page: none ''Default Shortcut: None'' ''Menu Path: Display > Viewport Camera'' ==Description== The Viewport Camera submenu allows you to choose the cam...)
 
m (Protected "Viewport Camera" [edit=sysop:move=sysop])
 
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Latest revision as of 01:11, 12 August 2008

Viewport Camera.jpg

Default Shortcut: None

Menu Path: Display > Viewport Camera

Description

The Viewport Camera submenu allows you to choose the camera for the current viewport. All cameras besides the perspective camera are orthogonal ("ortho"). For all cameras except the perspective camera and the free orthographic camera, view rotation is limited to rotation in the plane of the work plane.

Silo has two cameras special to UV editing, UV 2D View and UV 3D View. These cameras will only display UV Proxies in the UV editing space, and will not display your regular geometry.

Notes

  • When more than one viewport is on screen at once, only the active viewport's camera is changed when this command is called.
  • There is only one of each type of camera. Multiple viewports with the same camera setting will not have independent position and rotation controls.
  • Camera options can be edited in the Display Settings dialog.
  • You can set a background image to use as a modeling guide for top, bottom, front, back, left, and right orthographic cameras using the Set Viewport Image command.