Difference between revisions of "Recreate UVs Using Neighbors"

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(New page: ''Default Shortcut: None'' ''Menu Path: UVs/Materials > Recreate UVs'' ==Description== Description. ==Options== ==Notes== *Note 1. *Note 2. {{Silo Manual}})
 
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''Default Shortcut: None''
 
''Default Shortcut: None''
  
''Menu Path: UVs/Materials > Recreate UVs''
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''Menu Path: UVs/Materials > Recreate UVs > Using Neighbors''
  
 
==Description==
 
==Description==
Description.
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Recreates selected UVs using UVs from surrounding geometry. The effect is sort of a healing function for UVs which can repair or restore problem areas. Because it relies on the UVs of neighboring geometry, it makes most sense to use this command on selected components, rather than on an entire object. If the behavior is not as desired, it may be helpful to use [[Grow Selection]] or otherwise increase the selected area.
  
==Options==
 
 
 
==Notes==
 
==Notes==
*Note 1.
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*This command can be applied to component selections (such as selected faces) if you only want to recreate UVs for part of the object.  
*Note 2.
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{{Silo Manual}}
 
{{Silo Manual}}

Revision as of 15:38, 5 August 2008

Default Shortcut: None

Menu Path: UVs/Materials > Recreate UVs > Using Neighbors

Description

Recreates selected UVs using UVs from surrounding geometry. The effect is sort of a healing function for UVs which can repair or restore problem areas. Because it relies on the UVs of neighboring geometry, it makes most sense to use this command on selected components, rather than on an entire object. If the behavior is not as desired, it may be helpful to use Grow Selection or otherwise increase the selected area.

Notes

  • This command can be applied to component selections (such as selected faces) if you only want to recreate UVs for part of the object.