Difference between revisions of "Zen"

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==Paint Displacement==
 
==Paint Displacement==
#*'''Inflate Brush''' Please for the love of all that's silo and holy, a real inflate brush, so that I can get in there and sculpt crotches... and the odd finger.
+
*'''Inflate Brush''' Please for the love of all that's silo and holy, a real inflate brush, so that I can get in there and sculpt crotches... and the odd finger.
#*'''Object Properties disappears.''' While Paint Displacement is active and sub-dividing geometry, the Object Properties options should not disappear.
+
*'''Object Properties disappears.''' While Paint Displacement is active and sub-dividing geometry, the Object Properties options should not disappear.
  
 
==Surface Tool==
 
==Surface Tool==

Revision as of 18:31, 7 August 2008

This is for feature by feature feedback.

Paint Displacement

  • Inflate Brush Please for the love of all that's silo and holy, a real inflate brush, so that I can get in there and sculpt crotches... and the odd finger.
  • Object Properties disappears. While Paint Displacement is active and sub-dividing geometry, the Object Properties options should not disappear.

Surface Tool

Blue Edge Uniform-scale While the Surface Tool is active, and you are dragging a new blue edge, there needs to be a key to unifrom scale said edge. For example dragging the middle mouse button. This will allow for better control of the topology has it is being created.

Surface Snapping

Surface snapping could use an offset along the normal in order to make edits visible above the Surface. Another option to address this would be to have a visibility mode where the selected geometry is always visbile above any other geometry. Ghosting does work for this, but it dampens the readability of the surface.

Selection

A sticky key to invert the selection bindings. For example, if you have Select Visible New set to left mouse button, the invert sticky key would change that mapping to Select Thru New for the left mouse button. The sticky key should also work like a toggle if pressed quickly. This would help free up 4-5 mouse key combination that are needed to get the same functionality. The option to show the state of your binding in a custom button would further solidify this feature. The state would change if the binding is set to Thru or if it is set to Visible as toggled by the sticky key.