Difference between revisions of "Zen"

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=Create=
 
=Create=
==Surface Tool==
+
===Surface Tool===
 
*'''Blue Edge Uniform-scale.''' While the Surface Tool is active, and you are dragging a new blue edge, there needs to be a key to unifrom scale said edge. For example dragging the middle mouse button.  This will allow for better control of the topology has it is being created.
 
*'''Blue Edge Uniform-scale.''' While the Surface Tool is active, and you are dragging a new blue edge, there needs to be a key to unifrom scale said edge. For example dragging the middle mouse button.  This will allow for better control of the topology has it is being created.
 
==Surface Snapping==
 
==Surface Snapping==

Revision as of 18:54, 7 August 2008

This is for feature by feature feedback. Jam and Feed, perhaps you want to remove the explanation for features which will never, or rarely be addressed.


Create

Surface Tool

  • Blue Edge Uniform-scale. While the Surface Tool is active, and you are dragging a new blue edge, there needs to be a key to unifrom scale said edge. For example dragging the middle mouse button. This will allow for better control of the topology has it is being created.

Surface Snapping

  • Surface snapping could use an offset, along the normal in order to make edits visible above the Surface. Another option to address this would be to have a visibility mode where the selected geometry is always visbile above any other geometry. Ghosting does work for this, but it dampens the readability of the surface.





Modify

Paint Displacement

  • Inflate Brush. Please for the love of all that's silo and holy, a real inflate brush, so that I can get in there and sculpt crotches... and the odd finger.
  • Object Properties disappears. While Paint Displacement is active and sub-dividing geometry, the Object Properties options should not disappear.





Selection

Select Visible/Select Thru

  • A sticky key to invert the selection bindings. For example, if you have Select Visible New set to left mouse button, the invert sticky key would change that mapping to Select Thru New for the left mouse button. The sticky key should also work like a toggle if pressed quickly. This would help free up 4-5 mouse key combination that are needed to get the same functionality. The option to show the state of your binding in a custom button would further solidify this feature. The state would change if the binding is set to Thru or if it is set to Visible as toggled by the sticky key.

Convert Selection To

  • Convert Selection doesn't keep pre highlighting. If you have a face selected and you convert to edges, you can't continue to select more edges. The pre-highlighting no longer is active.





Display

Object Display Mode

  • Show Wireframe needs to be a toggle.
  • Show Textures needs to be a toggle.
  • Show Normals needs to be a toggle.

Unselect To Wireframe

  • Toggle please.

Unselect To Ghost Shading

  • Toggle please.

Hide Unselected

  • Toggle Hide Unselected. Instead of having to go into the scene editor and fish for the object and button... it would be nice if Hide Unselected were a toggle between it and show all.

Show All

  • Option for show all to really show all. Be nice to have an option for show all to show all regardless of what selection mode you are in. It could be put in General Settings maybe?