Difference between revisions of "Zen"
From Nevercenter 3D Modeling Wiki
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==Surface Snapping== | ==Surface Snapping== | ||
− | :Surface snapping could use an offset along the normal in order to make edits visible above the Surface. Another option to address this would be to have a visibility mode where the selected geometry is always visbile above any other geometry. | + | :Surface snapping could use an offset along the normal in order to make edits visible above the Surface. Another option to address this would be to have a visibility mode where the selected geometry is always visbile above any other geometry. Ghosting does work for this, but it dampens the readability of the surface. |
{{Common Page}} | {{Common Page}} |
Revision as of 18:16, 7 August 2008
This is for feature by feature feedback.
Paint Displacement
- While Paint Displacement is active and sub-dividing geometry, the Object Properties options should not disappear.
Surface Tool
- While the Surface Tool is active, and you are dragging a new blue edge, there needs to be a key to unifrom scale said edge. For example dragging the middle mouse button. This will allow for better control of the topology has it is being created.
Surface Snapping
- Surface snapping could use an offset along the normal in order to make edits visible above the Surface. Another option to address this would be to have a visibility mode where the selected geometry is always visbile above any other geometry. Ghosting does work for this, but it dampens the readability of the surface.