Marketing permission: I give my consent to Nevercenter to be in touch with me via email using the information I have provided in this form for the purpose of news, updates and marketing.

What to expect: If you wish to withdraw your consent and stop hearing from us, simply click the unsubscribe link (at the bottom of every email we send) or contact us at info@nevercenter.com. We value and respect your personal data and privacy. To view our privacy policy, please visit nevercenter.com/privacy. By submitting this form, you agree that we may process your information in accordance with these terms.
BLACK FRIDAY SALE! 40% OFF!
Use code GATHER at checkout for the deal
Nevercenter is a small group of software artists making the kind of creative software we most enjoy using—for 3D modeling and rendering, editing photos and videos, and creating pixel art.
Speedy, intuitive 3D modeling and UVs & Unreal-powered rendering, walkthroughs, and VR. Together, an unbeatable team. Filter-focused photo editing and film emulation for Mac and PC. Best of Mac App Store award winner. Ultra-intuitive tools for filtering and editing photos and videos. An essential addition to any filmmaker's toolset. Resolution-independent pixel art software. A revolutionary new approach to pixel art, now available on MacOS and Windows.
Get our newsletter for discounts, updates, and news:



I agree to receive emails from Nevercenter as explained here
Latest Developments from Nevercenter
Take a look at the latest things we've been working on below, or visit our full dev blog.
Poll on New CameraBag 2020 Features
Dev Notes / March 13th, 2020


Now that you've had a couple of months to play with the new features in CameraBag 2020, we'd love to hear what you'd like us to add next!

If you haven't yet tried CameraBag 2020, you can download it to try for a week for free at https://nevercenter.com/camerabag

Here is the shortlist we are considering, based on requests we've gotten in:
  • Favorite Filters (so you can star filters and they show up at the top of your list)
  • Custom center point for Vignette and Radial Blur
  • Paintable masks
  • Something else? (let us know)
Please vote and comment at one of these places to let us know your thoughts:

@camerabag on Twitter
CameraBag Facebook page
Silo + ZBrush: adding GoZ support
Dev Notes / October 16th, 2018
Silo + GoZBrush

A little sneak peek: we're currently in the process of adding GoZBrush support to Silo, which will allow you to easily send models back and forth between Silo and Pixologic's ZBrush as you work. Assuming we can get over a final few tricky implementation hurdles, you should see this update quite soon. Silo and ZBrush have always made an ideal pairing, and GoZ support will make them even better.

You can read more about GoZ over on Pixologic's site here: http://pixologic.com/zbrush/features/GoZBrush/

Cheers!

-John
​Silo 2.5.4 - High DPI support comes to Silo!
Dev Notes / April 20th, 2018


High-res display users rejoice; Silo now supports high DPI for both Windows and MacOS. Silo was previously using default OS scaling, which produced blurry results. This update was surprisingly complex and involved touching many parts of the Silo code, so be sure to let us know of any issues you encounter.

Grab the update at: http://nevercenter.com/silo/download_file
Update notes at: http://nevercenter.com/silo/release_notes

For those keeping track, this is our fourth significant Silo update in the past five months. (We're alive!) ;)

Happy modeling! 

-John
Zoom and Lightleak in CameraBag
Dev Notes / April 13th, 2018
Just a quick note about two new… well one new and one old-new… features coming to the desktop versions of CameraBag Photo and CameraBag Cinema.



First up: the ability to zoom in and out beyond the constraints previously imposed in CameraBag. Before, the furthest you could zoom in was to a 1:1 pixel ratio, i.e. 100%, so each pixel in the image corresponded exactly to one pixel on the screen. However, sometimes you want to go further in, say, to be able to easily use the pixel inspector to investigate the color value of a single pixel. So now you can zoom in as much as you want. And whereas before the furthest you could zoom out was to where the image would fill the window, now you can keep zooming out until it gets tiny in the window. Sometimes seeing something smaller makes it easier to get a sense of the whole image.



Next up: users of CameraBag 2 will remember there was an adjustment that would add a faux light leak to your image, but we removed it from CameraBag Photo 3, fearing that it was too much of a cheesy over-filtered effect. However, we missed it. And besides that CameraBag’s light leaks aren’t based on a set of predefined images - instead they’re generated procedurally, so by changing the “remix” value you can always generate a new and unique light leak, with variations in shape, color, and placement. Which makes your photos using them end up feeling way less cheesy than other software’s faux light leaks.

Coming very soon in version 3.1 of CameraBag Photo and CameraBag Cinema!

-Tom
Top
Blog | Contact Us | About | Support | Sitemap
© Nevercenter 2003-2024