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Pixelmash 2021.1 Update: Brand New Particle Types And HSV Color Support
Pixel Art / March 29th, 2021

Pixelmash 2021.1 is now available! check out a developer walkthrough below, and read on to see what's new!

Particles: Burst and Stream (and Field)
We've expanded the Particles effect significantly by adding two new types: Stream and Burst. Stream is perfect for sending out particles sequentially from a specific point (think smoke from a fire or bullets from a gun), while burst sends all of its particles at once from a center point (think fireworks). The existing type is now called Field, and it's perfect for effects which cover the whole image, like falling leaves, rain, or snow. To use particles, simply draw an instance of your particle and apply the Particle effect to that layer.

Particles: Randomness, Flicker, and Wobble
We've also added several new settings for all particle types, including particle lifetime, start time, an emitter randomness slider which lets you control variations for each emitter type, a new Flicker effect which will turn particles on and o...
Pixelmash 2021.0: Introducing Particle Effects
Pixel Art / December 29th, 2020
Pixelmash 2021.0 is now available, featuring particle effects!

Apply the new Particles effect to any layer, and Pixelmash will randomly place many copies of that layer and animate their position, scale, and rotation over time according to values you can set in the editor. Perfect for creating rain, snow, falling leaves, rising steam, and much more! It's incredibly useful for creating animations, but also for still images. We can't wait to see what the community comes up with.

Here's an overview:
Announcing Pixelmash Ghouls, a game project made entirely with Pixelmash art
Pixel Art / May 28th, 2019

We've decided to start up a fun game project to work on as we develop Pixelmash (, our pixel art/animation tool. Pixelmash Ghouls is a simple side-scrolling game, inspired by one of our favorite series of the retro era. All the art assets for Ghouls will be made in Pixelmash, and we'll release all the asset files for anyone to play with and modify, and submit their own art if they desire. At the moment we're not aiming to make a full releasable game; our main goal is to develop and refine Pixelmash (and to help get the word out about it). We find that working on a real project brings out all sorts of ideas to make the tool better. Project updates may be a little irregular as this is not our primary focus, but we'll be sure to post new assets as they become available.

Let me emphasize something here: WE ARE NOT ARTISTS. We're developers, so our art may be a little on the programmer-y side. But that's also part of the point: we have a lot of fun using Pixelmash, and we think others of all skill levels will too.

As you can see in the video above, we've already made some good progress. We've created a simple platformer in Unity with some custom physics in order to easily run our character around on curved surfaces (getting the movement right while standing on the turtle was trickier than it looks), with jumping and double-jumps. We've got in some projectiles which aren't shown yet. We've added a few key animated art assets made in Pixelmash, and for the moment we've made it so levels loop indefinitely.

We'll start posting assets, dev updates, and maybe a playable build soon!

Again, we're not intending this to be a full released game, just a fun side project for people to play with. If you want to follow along or contribute, you can subscribe/follow in all the usual places.


Pixelmash Feature Preview: Custom Dither Patterns
Pixel Art / May 6th, 2019
Sneak preview of an upcoming feature in Pixelmash! Custom dither patterns.

As always, likes/shares/comments/follows over there are much appreciated!

Pixelmash How-To: Animated Darth Vader and Lightsaber
Pixel Art / March 27th, 2019
Just added another Pixelmash video to our YouTube channel. This one shows how to easily make an animated Darth Vader, including a lightsaber and glow, in Pixelmash. Enjoy!

(Also--please comment/share/like/follow over there! It helps us out!)

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